//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "point_camera.h" #include "modelentities.h" #include "info_camera_link.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CFuncMonitor : public CFuncBrush { DECLARE_DATADESC(); DECLARE_CLASS( CFuncMonitor, CFuncBrush ); DECLARE_SERVERCLASS(); public: virtual void Activate(); virtual void UpdateOnRemove(); private: void InputSetCamera(inputdata_t &inputdata); void SetCameraByName(const char *szName); void ReleaseCameraLink(); EHANDLE m_hInfoCameraLink; }; // automatically hooks in the system's callbacks BEGIN_DATADESC( CFuncMonitor ) DEFINE_FIELD( m_hInfoCameraLink, FIELD_EHANDLE ), // Outputs DEFINE_INPUTFUNC( FIELD_STRING, "SetCamera", InputSetCamera ), END_DATADESC() LINK_ENTITY_TO_CLASS( func_monitor, CFuncMonitor ); IMPLEMENT_SERVERCLASS_ST( CFuncMonitor, DT_FuncMonitor ) END_SEND_TABLE() //----------------------------------------------------------------------------- // Purpose: Called after all entities have spawned and after a load game. //----------------------------------------------------------------------------- void CFuncMonitor::Activate() { BaseClass::Activate(); SetCameraByName(STRING(m_target)); } void CFuncMonitor::UpdateOnRemove() { ReleaseCameraLink(); BaseClass::UpdateOnRemove(); } //----------------------------------------------------------------------------- // Frees the camera. //----------------------------------------------------------------------------- void CFuncMonitor::ReleaseCameraLink() { if ( m_hInfoCameraLink ) { UTIL_Remove( m_hInfoCameraLink ); m_hInfoCameraLink = NULL; // Keep the target up-to-date for save/load m_target = NULL_STRING; } } //----------------------------------------------------------------------------- // Sets camera //----------------------------------------------------------------------------- void CFuncMonitor::SetCameraByName(const char *szName) { ReleaseCameraLink(); CBaseEntity *pBaseEnt = gEntList.FindEntityByName( NULL, szName ); if( pBaseEnt ) { CPointCamera *pCamera = dynamic_cast( pBaseEnt ); if( pCamera ) { // Keep the target up-to-date for save/load m_target = MAKE_STRING( szName ); m_hInfoCameraLink = CreateInfoCameraLink( this, pCamera ); } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFuncMonitor::InputSetCamera(inputdata_t &inputdata) { SetCameraByName( inputdata.value.String() ); }