//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "triggers.h" class CHostageRescueZone : public CBaseTrigger { public: DECLARE_CLASS( CHostageRescueZone, CBaseTrigger ); DECLARE_DATADESC(); void CHostageRescue(); void Spawn(); void HostageRescueTouch( CBaseEntity* pOther ); }; LINK_ENTITY_TO_CLASS( func_hostage_rescue, CHostageRescueZone ); BEGIN_DATADESC( CHostageRescueZone ) //Functions DEFINE_FUNCTION( HostageRescueTouch ), END_DATADESC() void CHostageRescueZone::Spawn() { InitTrigger(); SetTouch( &CHostageRescueZone::HostageRescueTouch ); } void CHostageRescueZone::HostageRescueTouch( CBaseEntity *pOther ) { variant_t emptyVariant; pOther->AcceptInput( "OnRescueZoneTouch", NULL, NULL, emptyVariant, 0 ); }