//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #if !defined EVENTLOG_H #define EVENTLOG_H #ifdef _WIN32 #pragma once #endif #include "GameEventListener.h" #include class CEventLog : public CGameEventListener, public CBaseGameSystem { public: CEventLog(); virtual ~CEventLog(); public: // IGameEventListener Interface virtual void FireGameEvent( IGameEvent * event ); public: // CBaseGameSystem overrides virtual bool Init(); virtual void Shutdown(); protected: virtual bool PrintEvent( IGameEvent * event ); virtual bool PrintGameEvent( IGameEvent * event ); virtual bool PrintPlayerEvent( IGameEvent * event ); virtual bool PrintTeamEvent( IGameEvent * event ); virtual bool PrintOtherEvent( IGameEvent * event ); }; extern IGameSystem* GameLogSystem(); #endif // EVENTLOG_H