//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef AI_RESPONSESYSTEM_H #define AI_RESPONSESYSTEM_H #include "utlvector.h" #ifdef _WIN32 #pragma once #endif #include "AI_Criteria.h" abstract_class IResponseFilter { public: virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0; }; abstract_class IResponseSystem { public: virtual ~IResponseSystem() {} virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0; virtual void GetAllResponses( CUtlVector *pResponses ) = 0; virtual void PrecacheResponses( bool bEnable ) = 0; }; IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile ); IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore ); void DestroyCustomResponseSystems(); class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler(); class ISaveRestoreOps *GetResponseSystemSaveRestoreOps(); #endif // AI_RESPONSESYSTEM_H