////////////////////////////////////////////////////////////////////////////// // // GameMonkey highlighter written by Matthew Riek and Greg Douglas // ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // language name Language: GameMonkey Script ////////////////////////////////////////////////////////////////////////////// // default file filter // note: if more than one extension is associated, eg: // C/C++ files (*.c,*.cpp,*.h,*.hpp)|*.c;*.cpp;*.h;*.hpp Filter: GameMonkey Script files (*.gm)|*.gm ////////////////////////////////////////////////////////////////////////////// // help file which will be invokend when F1 is pressed HelpFile: ////////////////////////////////////////////////////////////////////////////// // language case sensitivity // 0 - no // 1 - yes CaseSensitive: 1 ////////////////////////////////////////////////////////////////////////////// // comment type: LineComment - comment to the end of line // BlockCommentBeg - block comment begin, it could be // multiline // BlockCommentEnd - block comment end LineComment: // BlockCommentBeg: /* BlockCommentEnd: */ ////////////////////////////////////////////////////////////////////////////// // identifier characters // note: characters shouldn't be delimited, except arrays // array of chars could be defined as from_char..to_char IdentifierBegChars: a..z A..Z _ IdentifierChars: a..z A..Z _ 0..9 ////////////////////////////////////////////////////////////////////////////// // numeric constants begin characters // note: characters shouldn't be delimited, except arrays // array of chars could be defined as from_char..to_char // number always starts with 0..9 except when NumConstBeg // defines other NumConstBegChars: 0..9 ////////////////////////////////////////////////////////////////////////////// // numeric constants characters // note: characters shouldn't be delimited, except arrays // array of chars could be defined as from_char..to_char // number always starts with 0..9 except when NumConstBeg // defines other NumConstChars: 0..9 abcdefxABCDEFX . ////////////////////////////////////////////////////////////////////////////// // escape character EscapeChar: ////////////////////////////////////////////////////////////////////////////// // keyword table // note: delimited with spaces, lines could be wrapped // you may divide keywords into two groups which can be // highlighted differently // op codes KeyWords1: if else for foreach in and or while dowhile function return continue break null global local member table true false this KeyWords2: KeyWords3: debug typeId typeName typeRegisterOperator typeRegisterVariable sysCollectGarbage sysGetMemoryUsage sysGetDesiredMemoryUsageHard sysGetDesiredMemoryUsageSoft sysSetDesiredMemoryUsageHard sysSetDesiredMemoryUsageSoft sysSetDesiredMemoryUsageAuto sysTime doString globals threadTime threadId threadAllIds threadKill threadKillAll thread yield exit assert sleep signal block stateSet stateSetOnThread stateGet stateGetLast stateSetExitFunction tableCount tableDuplicate print format ////////////////////////////////////////////////////////////////////////////// // string delimiter: StringBegChar - string begin char // StringEndChar - string end char // MultilineStrings - enables multiline strings, as perl // has it StringBegChar: "`' StringEndChar: "`' MultilineStrings: 0 ////////////////////////////////////////////////////////////////////////////// // use preprocessor: 0 - no // 1 - yes // note: if yes, '#' and statements after it will be // highlighted with Preprocessor defined colors UsePreprocessor: 0 ////////////////////////////////////////////////////////////////////////////// // highlight line: 0 - no // 1 - yes // note: if yes, current line will be highlighted CurrLineHighlighted: 0 ////////////////////////////////////////////////////////////////////////////// // colors // note: first value is foreground, second is background color // and third (optional) represents font attribute: // B - bold // I - italic // U - underline // S - strike out // attributes can be combined: eg. B or BI // as value, it could be used any standard windows color: // clBlack, clMaroon, clGreen, clOlive, clNavy, // clPurple, clTeal, clGray, clSilver, clRed, clLime, // clYellow, clBlue, clFuchsia, clAqua, clLtGray, // clDkGray, clWhite, clScrollBar, clBackground, // clActiveCaption, clInactiveCaption, clMenu, clWindow, // clWindowFrame, clMenuText, clWindowText, clCaptionText, // clActiveBorder, clInactiveBorder, clAppWorkSpace, // clHighlight, clHighlightText, clBtnFace, clBtnShadow, // clGrayText, clBtnText, clInactiveCaptionText, // clBtnHighlight, cl3DDkShadow, cl3DLight, clInfoText, // clInfoBk // as value, it could be used hex numeric constant too: // $BBGGRR - BB: blue, GG: green, RR: red, eg: $FF6A00 SpaceCol: $00D0D0D0 clNavy Keyword1Col: clYellow clNavy Keyword2Col: clYellow clNavy Keyword3Col: $00FFC0C0 clNavy IdentifierCol: $00D0D0D0 clNavy CommentCol: $00C0C000 clNavy NumberCol: clLime clNavy StringCol: clLime clNavy SymbolCol: clWhite clNavy PreprocessorCol: $00FFFF40 clNavy SelectionCol: clNavy $00D0D0D0 CurrentLineCol: clBlack clYellow OverrideTxtFgColor: 0 BlockAutoindent: 0 BlockBegStr: BlockEndStr: MatchedBracesCol: $008080FF clNavy