#include "cbase.h" #include "asw_tech_marine_req.h" #include "asw_gamerules.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" LINK_ENTITY_TO_CLASS( asw_tech_marine_req, CASW_Tech_Marine_Req ); BEGIN_DATADESC( CASW_Tech_Marine_Req ) DEFINE_INPUTFUNC( FIELD_VOID, "DisableTechMarineReq", InputDisableTechMarineReq ), DEFINE_INPUTFUNC( FIELD_VOID, "EnableTechMarineReq", InputEnableTechMarineReq ), END_DATADESC() void CASW_Tech_Marine_Req::Spawn() { BaseClass::Spawn(); //Msg("CASW_Tech_Marine_Req::Spawn setting mission requires tech to true\n"); if (ASWGameRules()) { ASWGameRules()->m_bMissionRequiresTech = true; } } void CASW_Tech_Marine_Req::InputDisableTechMarineReq( inputdata_t &inputdata ) { //Msg("CASW_Tech_Marine_Req::InputDisableTechMarineReq setting mission requires tech to false\n"); if (ASWGameRules()) { ASWGameRules()->m_bMissionRequiresTech = false; } } void CASW_Tech_Marine_Req::InputEnableTechMarineReq( inputdata_t &inputdata ) { //Msg("CASW_Tech_Marine_Req::InputEnableTechMarineReq setting mission requires tech to true\n"); if (ASWGameRules()) { ASWGameRules()->m_bMissionRequiresTech = true; } }