//----------------------------------------------------------------------------- // SERVER_SWARM.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro GAMENAME "mod_swarm" $Include "$SRCDIR\game\server\server_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;.\hl2;$SRCDIR\game\shared\hl2;.\swarm;$SRCDIR\game\shared\multiplayer;$SRCDIR\game\shared\swarm" $PreprocessorDefinitions "$BASE;INFESTED_DLL;SWARM_DLL;" } } $Project "Server (Swarm)" { $Folder "Source Files" { $File "ai_relationship.cpp" $File "EntityFlame.h" $File "hl2\Func_Monitor.cpp" $File "grenadethrown.cpp" $File "grenadethrown.h" $File "monstermaker.cpp" $File "monstermaker.h" $File "physics_bone_follower.h" $File "$SRCDIR\game\shared\ragdoll_shared.h" $File "$SRCDIR\game\shared\solidsetdefaults.h" $File "$SRCDIR\game\shared\touchlink.h" -$File "fire.cpp" -$File "fire.h" $Folder "From HL2" { $File "hl2\ai_behavior_actbusy.cpp" $File "hl2\ai_behavior_actbusy.h" $File "hl2\AI_Interactions.h" $File "hl2\ai_spotlight.cpp" $File "hl2\ai_spotlight.h" $File "hl2\antlion_dust.cpp" $File "hl2\antlion_dust.h" $File "hl2\ar2_explosion.cpp" $File "hl2\ar2_explosion.h" $File "hl2\cbasehelicopter.cpp" $File "hl2\cbasehelicopter.h" $File "hl2\cbasespriteprojectile.cpp" $File "hl2\cbasespriteprojectile.h" $File "hl2\energy_wave.h" $File "hl2\env_speaker.cpp" $File "hl2\env_speaker.h" $File "hl2\hl2_eventlog.cpp" $File "hl2\look_door.cpp" $File "hl2\monster_dummy.cpp" $File "hl2\npc_attackchopper.cpp" $File "hl2\npc_attackchopper.h" $File "hl2\npc_bullseye.cpp" $File "hl2\npc_bullseye.h" $File "hl2\npc_combinegunship.cpp" $File "hl2\npc_enemyfinder.cpp" $File "hl2\rotorwash.cpp" $File "hl2\rotorwash.h" } $Folder "Swarm" { $Folder "Behaviors" { $file "swarm\asw_ai_behavior.cpp" $file "swarm\asw_ai_behavior.h" $file "swarm\asw_ai_behavior_advance.cpp" $file "swarm\asw_ai_behavior_advance.h" $file "swarm\asw_ai_behavior_backoff.cpp" $file "swarm\asw_ai_behavior_backoff.h" $file "swarm\asw_ai_behavior_charge.cpp" $file "swarm\asw_ai_behavior_charge.h" $file "swarm\asw_ai_behavior_chase_enemy.cpp" $file "swarm\asw_ai_behavior_chase_enemy.h" $file "swarm\asw_ai_behavior_combat_stun.cpp" $file "swarm\asw_ai_behavior_combat_stun.h" $file "swarm\asw_ai_behavior_explode.cpp" $file "swarm\asw_ai_behavior_explode.h" $file "swarm\asw_ai_behavior_fear.cpp" $file "swarm\asw_ai_behavior_fear.h" $file "swarm\asw_ai_behavior_flick.cpp" $file "swarm\asw_ai_behavior_flick.h" $file "swarm\asw_ai_behavior_flinch.cpp" $file "swarm\asw_ai_behavior_flinch.h" $file "swarm\asw_ai_behavior_heal_other.cpp" $file "swarm\asw_ai_behavior_heal_other.h" $file "swarm\asw_ai_behavior_idle.cpp" $file "swarm\asw_ai_behavior_idle.h" $file "swarm\asw_ai_behavior_jump.cpp" $file "swarm\asw_ai_behavior_jump.h" $file "swarm\asw_ai_behavior_melee.cpp" $file "swarm\asw_ai_behavior_melee.h" $file "swarm\asw_ai_behavior_mortar.cpp" $file "swarm\asw_ai_behavior_mortar.h" $file "swarm\asw_ai_behavior_prepare_to_engage.cpp" $file "swarm\asw_ai_behavior_prepare_to_engage.h" $file "swarm\asw_ai_behavior_pounce.cpp" $file "swarm\asw_ai_behavior_pounce.h" $file "swarm\asw_ai_behavior_ranged_attack.cpp" $file "swarm\asw_ai_behavior_ranged_attack.h" $file "swarm\asw_ai_behavior_retreat.cpp" $file "swarm\asw_ai_behavior_retreat.h" $file "swarm\asw_ai_behavior_scuttle.cpp" $file "swarm\asw_ai_behavior_scuttle.h" $file "swarm\asw_ai_behavior_shield.cpp" $file "swarm\asw_ai_behavior_shield.h" $file "swarm\asw_ai_behavior_sleep.cpp" $file "swarm\asw_ai_behavior_sleep.h" $file "swarm\asw_ai_behavior_wander.cpp" $file "swarm\asw_ai_behavior_wander.h" } $File "swarm\asw_director_control.cpp" $File "swarm\asw_director_control.h" $File "swarm\asw_ai_senses.cpp" $File "swarm\asw_ai_senses.h" $File "swarm\asw_alien.cpp" $File "swarm\asw_alien.h" $File "swarm\asw_alien_jumper.cpp" $File "swarm\asw_alien_jumper.h" $File "swarm\asw_alien_shover.cpp" $File "swarm\asw_alien_shover.h" $File "swarm\asw_arena.cpp" $File "swarm\asw_arena.h" $File "swarm\asw_ambientgeneric.cpp" $File "swarm\asw_ambientgeneric.h" $File "swarm\asw_ammo.cpp" $File "swarm\asw_ammo.h" $File "swarm\asw_ammo_drop.cpp" $File "swarm\asw_ammo_drop.h" $File "swarm\asw_aoegrenade_projectile.cpp" $File "swarm\asw_aoegrenade_projectile.h" $File "swarm\asw_bait.cpp" $File "swarm\asw_bait.h" $File "swarm\asw_barrel_explosive.cpp" $File "swarm\asw_barrel_explosive.h" $File "swarm\asw_barrel_radioactive.cpp" $File "swarm\asw_barrel_radioactive.h" $File "swarm\asw_base_spawner.cpp" $File "swarm\asw_base_spawner.h" $File "swarm\asw_bloodhound.cpp" $File "swarm\asw_bloodhound.h" $File "swarm\asw_boomer.cpp" $File "swarm\asw_boomer.h" $File "swarm\asw_boomer_blob.cpp" $File "swarm\asw_boomer_blob.h" $File "swarm\asw_broadcast_camera.cpp" $File "swarm\asw_broadcast_camera.h" $File "swarm\asw_burning.cpp" $File "swarm\asw_burning.h" $File "swarm\asw_button_area.cpp" $File "swarm\asw_button_area.h" $File "swarm\asw_buffgrenade_projectile.cpp" $File "swarm\asw_buffgrenade_projectile.h" $File "swarm\asw_buzzer.cpp" $File "swarm\asw_buzzer.h" $File "swarm\asw_campaign_save.cpp" $File "swarm\asw_campaign_save.h" $File "swarm\asw_clientside_dummies.cpp" $File "swarm\asw_client_corpse.cpp" $File "swarm\asw_client_corpse.h" $File "swarm\asw_colonist.cpp" $File "swarm\asw_colonist.h" $File "swarm\asw_computer_area.cpp" $File "swarm\asw_computer_area.h" $File "swarm\asw_concommands.cpp" $File "swarm\asw_debrief_info.cpp" $File "swarm\asw_debrief_info.h" $File "swarm\asw_debrief_stats.cpp" $File "swarm\asw_debrief_stats.h" $File "swarm\asw_director.cpp" $File "swarm\asw_director_intensity.cpp" $File "swarm\asw_director.h" $File "swarm\asw_door.cpp" $File "swarm\asw_door.h" $File "swarm\asw_door_area.cpp" $File "swarm\asw_door_area.h" $File "swarm\asw_door_padding.cpp" $File "swarm\asw_door_padding.h" $File "swarm\asw_drone_advanced.cpp" $File "swarm\asw_drone_advanced.h" $File "swarm\asw_drone_movement.cpp" $File "swarm\asw_drone_movement.h" $File "swarm\asw_drone_navigator.cpp" $File "swarm\asw_drone_navigator.h" $File "swarm\asw_drone_uber.cpp" $File "swarm\asw_drone_uber.h" $File "swarm\asw_dummy_vehicle.cpp" $File "swarm\asw_dummy_vehicle.h" $File "swarm\asw_dynamic_light.cpp" $File "swarm\asw_dynamic_light.h" $File "swarm\asw_egg.cpp" $File "swarm\asw_egg.h" $File "swarm\asw_entity_dissolve.cpp" $File "swarm\asw_entity_dissolve.h" $File "swarm\asw_entityflame.cpp" $File "swarm\asw_entityflame.h" $File "swarm\asw_env_explosion.cpp" $File "swarm\asw_env_explosion.h" $File "swarm\asw_env_shake.cpp" $File "swarm\asw_env_slomo.cpp" $File "swarm\asw_extinguisher_projectile.cpp" $File "swarm\asw_extinguisher_projectile.h" $File "swarm\asw_fail_advice.cpp" $File "swarm\asw_fail_advice.h" $File "swarm\asw_fire.cpp" $File "swarm\asw_fire.h" $File "swarm\asw_firewall_piece.cpp" $File "swarm\asw_firewall_piece.h" $File "swarm\asw_flamer_projectile.cpp" $File "swarm\asw_flamer_projectile.h" $File "swarm\asw_flare_projectile.cpp" $File "swarm\asw_flare_projectile.h" $File "swarm\asw_gameinterface.cpp" $File "swarm\asw_game_resource.cpp" $File "swarm\asw_game_resource.h" $File "swarm\asw_gamestats.cpp" $File "swarm\asw_gamestats.h" $File "swarm\asw_generic_emitter_entity.cpp" $File "swarm\asw_generic_emitter_entity.h" $File "swarm\asw_grenade_cluster.cpp" $File "swarm\asw_grenade_cluster.h" $File "swarm\asw_grenade_freeze.cpp" $File "swarm\asw_grenade_freeze.h" $File "swarm\asw_grenade_prifle.cpp" $File "swarm\asw_grenade_prifle.h" $File "swarm\asw_grenade_vindicator.cpp" $File "swarm\asw_grenade_vindicator.h" $File "swarm\asw_grub.cpp" $File "swarm\asw_grub.h" $File "swarm\asw_hack.cpp" $File "swarm\asw_hack.h" $File "swarm\asw_hack_computer.cpp" $File "swarm\asw_hack_computer.h" $File "swarm\asw_hack_wire_tile.cpp" $File "swarm\asw_hack_wire_tile.h" $File "swarm\asw_harvester.cpp" $File "swarm\asw_harvester.h" $File "swarm\asw_client.cpp" $File "swarm\asw_holdout_spawner.cpp" $File "swarm\asw_holdout_spawner.h" $File "swarm\asw_holoscan.cpp" $File "swarm\asw_holoscan.h" $File "swarm\asw_intro_control.cpp" $File "swarm\asw_intro_control.h" $File "swarm\asw_jeep.cpp" $File "swarm\asw_jeep.h" $File "swarm\asw_jukebox.cpp" $File "swarm\asw_jukebox.h" $File "swarm\asw_jump_trigger.cpp" $File "swarm\asw_jump_trigger.h" $File "swarm\asw_lag_compensation.cpp" $File "swarm\asw_lag_compensation.h" $File "swarm\asw_laser_mine.cpp" $File "swarm\asw_laser_mine.h" $File "swarm\asw_map_reset_filter.cpp" $File "swarm\asw_map_reset_filter.h" $File "swarm\asw_map_scores.cpp" $File "swarm\asw_map_scores.h" $File "swarm\asw_marine.cpp" $File "swarm\asw_marine.h" $File "swarm\asw_marine_hint.cpp" $File "swarm\asw_marine_hint.h" $File "swarm\asw_marine_resource.cpp" $File "swarm\asw_marine_resource.h" $File "swarm\asw_marine_schedule.cpp" $File "swarm\asw_marine_speech.cpp" $File "swarm\asw_marine_speech.h" $File "swarm\asw_marker.cpp" $File "swarm\asw_marker.h" $File "swarm\asw_medals.cpp" $File "swarm\asw_medals.h" $File "swarm\asw_mine.cpp" $File "swarm\asw_mine.h" $File "swarm\asw_mission_manager.cpp" $File "swarm\asw_mission_manager.h" $File "swarm\asw_mortarbug.cpp" $File "swarm\asw_mortarbug.h" $File "swarm\asw_mortar_round.cpp" $File "swarm\asw_mortar_round.h" $File "swarm\asw_objective.cpp" $File "swarm\asw_objective.h" $File "swarm\asw_objective_countdown.cpp" $File "swarm\asw_objective_countdown.h" $File "swarm\asw_objective_dummy.cpp" $File "swarm\asw_objective_dummy.h" $File "swarm\asw_objective_escape.cpp" $File "swarm\asw_objective_escape.h" $File "swarm\asw_objective_kill_aliens.cpp" $File "swarm\asw_objective_kill_aliens.h" $File "swarm\asw_objective_kill_eggs.cpp" $File "swarm\asw_objective_kill_eggs.h" $File "swarm\asw_objective_kill_goo.cpp" $File "swarm\asw_objective_kill_goo.h" $File "swarm\asw_objective_kill_queen.cpp" $File "swarm\asw_objective_kill_queen.h" $File "swarm\asw_objective_survive.cpp" $File "swarm\asw_objective_survive.h" $File "swarm\asw_objective_triggered.cpp" $File "swarm\asw_objective_triggered.h" $File "swarm\asw_order_nearby_aliens.cpp" $File "swarm\asw_parasite.cpp" $File "swarm\asw_parasite.h" $File "swarm\asw_path_utils.cpp" $File "swarm\asw_path_utils.h" $File "swarm\asw_pickup.cpp" $File "swarm\asw_pickup.h" $File "swarm\asw_pickup_equipment.cpp" $File "swarm\asw_pickup_equipment.h" $File "swarm\asw_pickup_money.cpp" $File "swarm\asw_pickup_money.h" $File "swarm\asw_pickup_weapon.cpp" $File "swarm\asw_pickup_weapon.h" $File "swarm\asw_player.cpp" $File "swarm\asw_player.h" $File "swarm\asw_playerlocaldata.cpp" $File "swarm\asw_playerlocaldata.h" $File "swarm\asw_playermove.cpp" $File "swarm\asw_physics_prop_statue.cpp" $File "swarm\asw_physics_prop_statue.h" $File "swarm\asw_point_camera.cpp" $File "swarm\asw_point_camera.h" $File 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