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"$SRCDIR\game\shared\voice_common.h" $File "$SRCDIR\game\shared\voice_gamemgr.cpp" $File "$SRCDIR\game\shared\voice_gamemgr.h" $File "waterbullet.cpp" $File "waterbullet.h" $File "WaterLODControl.cpp" $File "wcedit.cpp" $File "wcedit.h" $File "$SRCDIR\game\shared\weapon_parse.cpp" $File "$SRCDIR\game\shared\weapon_parse.h" $File "$SRCDIR\game\shared\weapon_proficiency.cpp" $File "$SRCDIR\game\shared\weapon_proficiency.h" $File "weight_button.cpp" $File "world.cpp" $File "world.h" $File "$SRCDIR\game\shared\mp_shareddefs.cpp" $File "$SRCDIR\game\shared\SharedFunctorUtils.h" // Not using precompiled header cbase.h $File "$SRCDIR\public\closedcaptions.cpp" \ "$SRCDIR\common\compiledcaptionswap.cpp" \ "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \ "$SRCDIR\public\collisionutils.cpp" \ "$SRCDIR\public\dt_send.cpp" \ "$SRCDIR\public\dt_utlvector_common.cpp" \ "$SRCDIR\public\dt_utlvector_send.cpp" \ "$SRCDIR\public\editor_sendcommand.cpp" \ "$SRCDIR\public\filesystem_helpers.cpp" \ "gamehandle.cpp" \ "h_export.cpp" \ "init_factory.cpp" \ "$SRCDIR\public\interpolatortypes.cpp" \ "$SRCDIR\public\keyframe\keyframe.cpp" \ "$SRCDIR\common\language.cpp" \ "$SRCDIR\public\map_utils.cpp" \ "$SRCDIR\public\networkvar.cpp" \ "$SRCDIR\common\randoverride.cpp" \ "$SRCDIR\public\registry.cpp" \ "$SRCDIR\public\rope_physics.cpp" \ "$SRCDIR\public\scratchpad3d.cpp" \ "$SRCDIR\public\ScratchPadUtils.cpp" \ "$SRCDIR\public\server_class.cpp" \ "$SRCDIR\game\shared\sheetsimulator.cpp" \ "$SRCDIR\public\simple_physics.cpp" \ "$SRCDIR\public\stringregistry.cpp" \ "$SRCDIR\public\studio.cpp" \ "GameStats_BasicStatsFunctions.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $Folder "Precompiled Header" { $File "stdafx.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } } $Folder "Nav Mesh" { $File "nav.h" $File "nav_area.cpp" $File "nav_area.h" $File "nav_colors.cpp" $File "nav_colors.h" $File "nav_edit.cpp" $File "nav_entities.cpp" $File "nav_entities.h" $File "nav_file.cpp" $File "nav_generate.cpp" $File "nav_ladder.cpp" $File "nav_ladder.h" $File "nav_merge.cpp" $File "nav_mesh.cpp" $File "nav_mesh.h" $File "nav_mesh_factory.cpp" $File "nav_node.cpp" $File "nav_node.h" $File "nav_pathfind.h" $File "nav_simplify.cpp" } $Folder "temporary entities" { $File "basetempentity.cpp" $File "event_tempentity_tester.cpp" $File "movie_explosion.cpp" $File "particle_fire.cpp" $File "particle_smokegrenade.cpp" $File "plasma.cpp" $File "plasma.h" $File "smoke_trail.h" $File "smokestack.cpp" $File "smokestack.h" $File "smoke_trail.cpp" $File "$SRCDIR\game\shared\SpriteTrail.cpp" $File "steamjet.cpp" $File "steamjet.h" $File "te.cpp" $File "te.h" $File "te_armorricochet.cpp" $File "te_basebeam.cpp" $File "te_basebeam.h" $File "te_beamentpoint.cpp" $File "te_beaments.cpp" $File "te_beamfollow.cpp" $File "te_beamlaser.cpp" $File "te_beampoints.cpp" $File "te_beamring.cpp" $File "te_beamringpoint.cpp" $File "te_beamspline.cpp" $File "te_bloodsprite.cpp" $File "te_bloodstream.cpp" $File "te_breakmodel.cpp" $File "te_bspdecal.cpp" $File "te_bubbles.cpp" $File "te_bubbletrail.cpp" $File "te_clientprojectile.cpp" $File "te_decal.cpp" $File "te_dynamiclight.cpp" $File "te_effect_dispatch.cpp" $File "te_energysplash.cpp" $File "te_explosion.cpp" $File "te_fizz.cpp" $File "te_footprintdecal.cpp" $File "hl2\te_gaussexplosion.cpp" $File "te_glassshatter.cpp" $File "te_glowsprite.cpp" $File "te_impact.cpp" $File "te_killplayerattachments.cpp" $File "te_largefunnel.cpp" $File "te_muzzleflash.cpp" $File "te_particlesystem.cpp" $File "te_particlesystem.h" $File "te_physicsprop.cpp" $File "te_playerdecal.cpp" $File "te_projecteddecal.cpp" $File "te_showline.cpp" $File "te_smoke.cpp" $File "te_sparks.cpp" $File "te_sprite.cpp" $File "te_spritespray.cpp" $File "te_worlddecal.cpp" $File "$SRCDIR\game\shared\usermessages.cpp" } } $Folder "Header Files" { $File "$SRCDIR\public\bittools.h" $File "$SRCDIR\public\tools\bonelist.h" $File "$SRCDIR\game\shared\cellcoord.h" $File "$SRCDIR\public\closedcaptions.h" $File "coerciblevariant_t.h" $File "player_voice_listener.h" $File "$SRCDIR\public\responserules\response_types.h" $File "sendprop_priorities.h" $File "$SRCDIR\game\shared\steamworks_gamestats.h" $File "$SRCDIR\game\shared\ammodef.h" $File "$SRCDIR\game\shared\base_playeranimstate.h" $File "base_transmit_proxy.h" $File "$SRCDIR\public\basehandle.h" $File "basetempentity.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\game\shared\beam_flags.h" $File "$SRCDIR\public\tier1\bitbuf.h" $File "$SRCDIR\public\bitvec.h" $File "$SRCDIR\public\bone_accessor.h" $File "$SRCDIR\public\bspfile.h" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\tier1\checksum_md5.h" $File "$SRCDIR\public\client_class.h" $File "$SRCDIR\public\client_textmessage.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\vphysics\collision_set.h" $File "$SRCDIR\public\Color.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\mathlib\compressed_light_cube.h" $File "$SRCDIR\public\mathlib\compressed_vector.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\vphysics\constraints.h" $File "$SRCDIR\public\coordsize.h" $File "cplane.h" $File "damagemodifier.h" $File "$SRCDIR\public\datamap.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\game\shared\death_pose.h" $File "$SRCDIR\game\shared\decals.h" $File "$SRCDIR\public\dlight.h" $File "$SRCDIR\public\dt_common.h" $File "$SRCDIR\public\dt_recv.h" $File "$SRCDIR\public\dt_send.h" $File "$SRCDIR\public\dt_utlvector_common.h" $File "$SRCDIR\public\dt_utlvector_send.h" $File "$SRCDIR\game\shared\effect_dispatch_data.h" $File "$SRCDIR\game\shared\ehandle.h" $File "$SRCDIR\game\shared\entitydatainstantiator.h" $File "$SRCDIR\game\shared\entitylist_base.h" $File "$SRCDIR\game\shared\env_detail_controller.h" $File "EventLog.h" $File "$SRCDIR\game\shared\expressionsample.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\public\tier1\fmtstr.h" $File "fogcontroller.h" $File "$SRCDIR\public\vphysics\friction.h" $File "$SRCDIR\game\shared\func_ladder.h" $File "$SRCDIR\game\shared\gameeventdefs.h" $File "$SRCDIR\game\shared\GameEventListener.h" $File "$SRCDIR\game\shared\gamerules_register.h" $File "$SRCDIR\public\gametrace.h" $File "globals.h" $File "$SRCDIR\public\globalvars_base.h" $File "$SRCDIR\game\shared\groundlink.h" $File "$SRCDIR\game\shared\hl2\hl2_vehicle_radar.h" $File "$SRCDIR\public\iachievementmgr.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\icliententity.h" $File "$SRCDIR\public\iclientnetworkable.h" $File "$SRCDIR\public\iclientrenderable.h" $File "$SRCDIR\public\iclientunknown.h" $File "$SRCDIR\public\engine\ICollideable.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\icvar.h" $File "$SRCDIR\game\shared\IEffects.h" $File "$SRCDIR\public\engine\IEngineSound.h" $File "$SRCDIR\public\engine\IEngineTrace.h" $File "$SRCDIR\public\igameevents.h" $File "$SRCDIR\game\shared\igamemovement.h" $File "$SRCDIR\public\ihandleentity.h" $File "$SRCDIR\public\ihltv.h" $File "$SRCDIR\public\ihltvdirector.h" $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" $File "ilagcompensationmanager.h" $File "$SRCDIR\public\vgui\ILocalize.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\game\shared\imovehelper.h" $File "$SRCDIR\game\shared\in_buttons.h" $File "$SRCDIR\public\inetchannelinfo.h" $File "$SRCDIR\game\shared\iplayeranimstate.h" $File "$SRCDIR\game\shared\ipredictionsystem.h" $File "$SRCDIR\public\irecipientfilter.h" $File "$SRCDIR\public\isaverestore.h" $File "$SRCDIR\public\iscratchpad3d.h" $File "$SRCDIR\public\iserverentity.h" $File "$SRCDIR\public\iservernetworkable.h" $File "$SRCDIR\public\iserverunknown.h" $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" $File "$SRCDIR\public\ispatialpartition.h" $File "$SRCDIR\public\engine\IStaticPropMgr.h" $File "$SRCDIR\game\shared\itempents.h" $File "$SRCDIR\public\engine\ivdebugoverlay.h" $File "$SRCDIR\game\shared\IVehicle.h" $File "$SRCDIR\public\engine\ivmodelinfo.h" $File "$SRCDIR\public\tier1\KeyValues.h" $File "$SRCDIR\common\language.h" $File "$SRCDIR\public\tier0\l2cache.h" $File "logicrelay.h" $File "$SRCDIR\public\map_utils.h" $File "mapentities.h" $File "$SRCDIR\game\shared\mapentities_shared.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memalloc.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "modelentities.h" $File "$SRCDIR\game\shared\movevars_shared.h" $File "$SRCDIR\public\networkvar.h" $File "npc_vehicledriver.h" $File "$SRCDIR\game\shared\npcevent.h" $File "$SRCDIR\public\vphysics\object_hash.h" $File "particle_system.h" $File "physics_cannister.h" $File "physics_fx.h" $File "physics_impact_damage.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\vphysics\player_controller.h" $File "playerinfomanager.h" $File "$SRCDIR\game\shared\playernet_vars.h" $File "$SRCDIR\public\PlayerState.h" $File "$SRCDIR\game\shared\precipitation_shared.h" $File "$SRCDIR\game\shared\predictable_entity.h" $File "$SRCDIR\game\shared\predictioncopy.h" $File "$SRCDIR\public\tier1\processor_detect.h" $File "$SRCDIR\game\shared\querycache.h" $File "$SRCDIR\game\shared\props_shared.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\game\shared\rope_helpers.h" $File "$SRCDIR\game\shared\saverestore_stringtable.h" $File "$SRCDIR\game\shared\saverestore_utlclass.h" $File "$SRCDIR\game\shared\saverestore_utlmap.h" $File "$SRCDIR\game\shared\saverestore_utlrbtree.h" $File "$SRCDIR\public\saverestoretypes.h" $File "$SRCDIR\public\scratchpad3d.h" $File "scratchpad_gamedll_helpers.h" $File "$SRCDIR\public\ScratchPadUtils.h" $File "sendproxy.h" $File "$SRCDIR\public\shake.h" $File "$SRCDIR\game\shared\shared_classnames.h" $File "$SRCDIR\game\shared\shareddefs.h" $File "$SRCDIR\game\shared\sharedInterface.h" $File "$SRCDIR\game\shared\shot_manipulator.h" $File "SkyCamera.h" $File "$SRCDIR\public\soundchars.h" $File "$SRCDIR\game\shared\soundenvelope.h" $File "$SRCDIR\public\soundflags.h" $File "soundscape_system.h" $File "$SRCDIR\public\stdstring.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\stringpool.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\game\shared\sun_shared.h" $File "$SRCDIR\game\shared\takedamageinfo.h" $File "te_effect_dispatch.h" $File "tesla.h" $File "test_stressentities.h" $File "textstatsmgr.h" $File "$SRCDIR\public\texture_group_names.h" $File "timedeventmgr.h" $File "$SRCDIR\game\shared\usercmd.h" $File "$SRCDIR\game\shared\usermessages.h" $File "$SRCDIR\game\shared\util_shared.h" $File "$SRCDIR\public\UtlCachedFileData.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utlfixedmemory.h" $File "$SRCDIR\public\tier1\utlhash.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmap.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlmultilist.h" $File "$SRCDIR\public\tier1\utlpriorityqueue.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\UtlSortVector.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vallocator.h" $File "variant_t.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\vcollide_parse.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "vehicle_base.h" $File "vehicle_baseserver.h" $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" $File "$SRCDIR\public\vphysics\vehicles.h" $File "$SRCDIR\public\vgui\VGUI.h" $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\game\shared\vphysics_sound.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\winlite.h" $File "$SRCDIR\public\worldsize.h" $File "$SRCDIR\public\zip_uncompressed.h" $File "$SRCDIR\game\shared\mp_shareddefs.h" } $Folder "Tools Framework" { $File "entity_tools_server.cpp" $File "toolframework_server.cpp" $File "toolframework_server.h" } $Folder "Link Libraries" { $Lib bonesetup $Lib choreoobjects $Lib dmxloader $Lib mathlib $Lib particles $Lib responserules_runtime $Lib tier2 $Lib tier3 $Lib vgui_controls $ImpLibexternal steam_api } }