//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #include "cbase.h" #include "func_areaportalbase.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // A sphere around the player used for backface culling of areaportals. #define VIEWER_PADDING 80 CUtlLinkedList g_AreaPortals; //--------------------------------------------------------- // Save/Restore //--------------------------------------------------------- BEGIN_DATADESC( CFuncAreaPortalBase ) DEFINE_FIELD( m_portalNumber, FIELD_INTEGER ), DEFINE_KEYFIELD( m_iPortalVersion, FIELD_INTEGER, "PortalVersion" ) // DEFINE_FIELD( m_AreaPortalsElement, FIELD_SHORT ), END_DATADESC() CFuncAreaPortalBase::CFuncAreaPortalBase() { m_portalNumber = -1; m_AreaPortalsElement = g_AreaPortals.AddToTail( this ); m_iPortalVersion = 0; } CFuncAreaPortalBase::~CFuncAreaPortalBase() { g_AreaPortals.Remove( m_AreaPortalsElement ); } bool CFuncAreaPortalBase::UpdateVisibility( const CUtlVector< Vector > &vecOrigins, float fovDistanceAdjustFactor, bool &bIsOpenOnClient ) { // NOTE: We leave bIsOpenOnClient alone on purpose here. See the header for a description of why. if( m_portalNumber == -1 ) return false; // See if the viewer is on the backside. for ( int i = 0; i < vecOrigins.Count(); ++i ) { const Vector &vOrigin = vecOrigins[ i ]; VPlane plane; if( !engine->GetAreaPortalPlane( vOrigin, m_portalNumber, &plane ) ) return true; // leave it open if there's an error here for some reason // If either players' origin is on the front, the areaportal is considered opened... if( plane.DistTo( vOrigin ) + VIEWER_PADDING > 0 ) return true; } return false; }