//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "fire_smoke.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //--------------------------------------------------------- // Save/Restore //--------------------------------------------------------- BEGIN_DATADESC( CBaseFire ) DEFINE_FIELD( m_flStartScale, FIELD_FLOAT ), DEFINE_FIELD( m_flScale, FIELD_FLOAT ), DEFINE_FIELD( m_flScaleTime, FIELD_TIME ), DEFINE_FIELD( m_nFlags, FIELD_INTEGER ), END_DATADESC() //================================================== // CBaseFire //================================================== CBaseFire::CBaseFire( void ) { m_flStartScale = 0.0f; m_flScale = 0.0f; m_flScaleTime = 0.0f; m_nFlags = bitsFIRE_NONE; } CBaseFire::~CBaseFire( void ) { } //----------------------------------------------------------------------------- // Purpose: Take the current scale of the flame and move it towards a destination // Input : size - destination size // time - time to scale across //----------------------------------------------------------------------------- void CBaseFire::Scale( float size, float time ) { //Send to the client m_flScale = size; m_flScaleTime = time; } //----------------------------------------------------------------------------- // Purpose: Overloaded Scale() function to set size // Input : start - beginning sizek // size - destination size // time - time to scale across //----------------------------------------------------------------------------- void CBaseFire::Scale( float start, float size, float time ) { //Send to the client m_flStartScale = start; m_flScale = size; m_flScaleTime = time; } //----------------------------------------------------------------------------- // Purpose: // Input : state - //----------------------------------------------------------------------------- void CBaseFire::Enable( int state ) { if ( state ) { m_nFlags |= bitsFIRE_ACTIVE; } else { m_nFlags &= ~bitsFIRE_ACTIVE; } } //================================================== // CFireSmoke //================================================== //Link the entity LINK_ENTITY_TO_CLASS( _firesmoke, CFireSmoke ); //Send datatable IMPLEMENT_SERVERCLASS_ST( CFireSmoke, DT_FireSmoke ) SendPropFloat( SENDINFO( m_flStartScale ), 0, SPROP_NOSCALE), SendPropFloat( SENDINFO( m_flScale ), 0, SPROP_NOSCALE), SendPropFloat( SENDINFO( m_flScaleTime ), 0, SPROP_NOSCALE), SendPropInt( SENDINFO( m_nFlags ), 8, SPROP_UNSIGNED ), SendPropModelIndex( SENDINFO( m_nFlameModelIndex ) ), SendPropModelIndex( SENDINFO( m_nFlameFromAboveModelIndex ) ), END_SEND_TABLE() //Data description BEGIN_DATADESC( CFireSmoke ) DEFINE_FIELD( m_flStartScale, FIELD_FLOAT ), DEFINE_FIELD( m_flScale, FIELD_FLOAT ), DEFINE_FIELD( m_flScaleTime, FIELD_FLOAT ), DEFINE_FIELD( m_nFlags, FIELD_INTEGER ), DEFINE_FIELD( m_nFlameModelIndex, FIELD_MODELINDEX ), DEFINE_FIELD( m_nFlameFromAboveModelIndex, FIELD_MODELINDEX ), END_DATADESC() //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CFireSmoke::CFireSmoke( void ) { //Client-side m_flScale = 0.0f; m_flScaleTime = 0.0f; m_nFlags = bitsFIRE_NONE; //Server-side AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CFireSmoke::~CFireSmoke( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CFireSmoke::Precache() { BaseClass::Precache(); } void CFireSmoke::Spawn() { Precache(); } //----------------------------------------------------------------------------- // Purpose: // Input : state - //----------------------------------------------------------------------------- void CFireSmoke::EnableSmoke( int state ) { if ( state ) { m_nFlags |= bitsFIRESMOKE_SMOKE; } else { m_nFlags &= ~bitsFIRESMOKE_SMOKE; } } //----------------------------------------------------------------------------- // Purpose: // Input : state - //----------------------------------------------------------------------------- void CFireSmoke::EnableGlow( int state ) { if ( state ) { m_nFlags |= bitsFIRESMOKE_GLOW; } else { m_nFlags &= ~bitsFIRESMOKE_GLOW; } } void CFireSmoke::EnableVisibleFromAbove( int state ) { if ( state ) { m_nFlags |= bitsFIRESMOKE_VISIBLE_FROM_ABOVE; } else { m_nFlags &= ~bitsFIRESMOKE_VISIBLE_FROM_ABOVE; } }