//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef ENTITY_TOOLS_SERVER_H #define ENTITY_TOOLS_SERVER_H #ifdef _WIN32 #pragma once #endif #include "toolframework/itoolentity.h" void HandleFoundryEntitySpawnRecords(); extern IServerTools *g_pServerTools; #endif // ENTITY_TOOLS_SERVER_H