#ifndef _INCLUDED_C_ASW_QUEEN_SPIT_H #define _INCLUDED_C_ASW_QUEEN_SPIT_H #pragma once class C_ASW_Emitter; class C_ASW_Queen_Spit : public C_BaseCombatCharacter { public: DECLARE_CLASS( C_ASW_Queen_Spit, C_BaseCombatCharacter ); DECLARE_CLIENTCLASS(); C_ASW_Queen_Spit(); virtual ~C_ASW_Queen_Spit(); void OnDataChanged( DataUpdateType_t updateType ); void OnRestore(); void CreateEffects(); C_ASW_Emitter *m_pGooEmitter; bool m_bCreatedEffects; private: C_ASW_Queen_Spit( const C_ASW_Queen_Spit & ); }; #endif // _INCLUDED_C_ASW_QUEEN_SPIT_H