//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "materialsystem/IMaterialProxy.h" #include "materialsystem/IMaterial.h" #include "imaterialproxydict.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" class CDummyMaterialProxy : public IMaterialProxy { public: CDummyMaterialProxy(); virtual ~CDummyMaterialProxy(); virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); virtual void OnBind( void *pC_BaseEntity ); virtual void Release( void ) { delete this; } virtual IMaterial *GetMaterial() { return NULL; } }; CDummyMaterialProxy::CDummyMaterialProxy() { DevMsg( 1, "CDummyMaterialProxy::CDummyMaterialProxy()\n" ); } CDummyMaterialProxy::~CDummyMaterialProxy() { DevMsg( 1, "CDummyMaterialProxy::~CDummyMaterialProxy()\n" ); } bool CDummyMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) { DevMsg( 1, "CDummyMaterialProxy::Init( material = \"%s\" )\n", pMaterial->GetName() ); return true; } void CDummyMaterialProxy::OnBind( void *pC_BaseEntity ) { DevMsg( 1, "CDummyMaterialProxy::OnBind( %p )\n", pC_BaseEntity ); } EXPOSE_MATERIAL_PROXY( CDummyMaterialProxy, Dummy );