//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef SPARK_H #define SPARK_H #ifdef _WIN32 #pragma once #endif void DoSpark( CBaseEntity *ent, const Vector &location, int nMagnitude, int nTrailLength, bool bPlaySound, const Vector &vecDir ); #endif // SPARK_H