//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "particle_fire.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_SERVERCLASS_ST_NOBASE(CParticleFire, DT_ParticleFire) SendPropVector(SENDINFO(m_vOrigin), 0, SPROP_COORD), SendPropVector(SENDINFO(m_vDirection), 0, SPROP_NOSCALE) END_SEND_TABLE() LINK_ENTITY_TO_CLASS( env_particlefire, CParticleFire ); //--------------------------------------------------------- // Save/Restore //--------------------------------------------------------- BEGIN_DATADESC( CParticleFire ) DEFINE_FIELD( m_vOrigin, FIELD_POSITION_VECTOR ), DEFINE_FIELD( m_vDirection, FIELD_VECTOR ), END_DATADESC() CParticleFire::CParticleFire() { #ifdef _DEBUG m_vOrigin.Init(); m_vDirection.Init(); #endif }