//----------------------------------------------------------------------------- // TIER0.VPC // // Project Script //----------------------------------------------------------------------------- $MacroRequired "PLATSUBDIR" $Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $General { // X360 version publishes to some other directory then copies here so we need to tell VPC to track this // or else it won't know what depends on this project. $AdditionalOutputFiles "$SRCDIR\lib\public\$(TargetName).lib" [$X360] } $Compiler { $PreprocessorDefinitions "$BASE;TIER0_DLL_EXPORT" $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "pch_tier0.h" $PrecompiledHeaderFile "$(IntDir)/tier0.pch" } $Compiler [$WINDOWS] { $AdditionalIncludeDirectories "$BASE;..\public\WindowsSDK" } $Linker { $AdditionalDependencies "$BASE ws2_32.lib" [$WINDOWS] // pc publishes the import library directly $ImportLibrary "$LIBPUBLIC\$(TargetName).lib" [$WINDOWS] // 360 publishes the import library via a post build step $ImportLibrary "$(TargetDir)\$(TargetName).lib" [$X360] $ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [$POSIX] // 360 will auto generate a def file for this import library $ModuleDefinitionFile " " [$X360] $AdditionalOptions "$BASE /AUTODEF:xbox\xbox.def" [$X360] $SystemLibraries "rt" [$LINUXALL] } $PreLinkEvent [$WINDOWS] { $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \ "$BASE" } $PreLinkEvent [$X360] { // Run a pre-link event to clean the .def file from the last link $CommandLine "if exist xbox\xbox.def del xbox\xbox.def" "\n" \ "$BASE" } $PostBuildEvent [$X360] { // Publish the import lib $CommandLine "if exist $(TargetDir)$(TargetName).lib copy $(TargetDir)$(TargetName).lib $SRCDIR\lib\public\$(TargetName).lib" "\n" \ "$BASE" } // tier0/vstdlib traditionally used "lib" prefix though nobody else seems to. $General [$POSIX] { $GameOutputFile "$OUTBINDIR/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT" } $Linker [$POSIX] { $OutputFile "$(OBJ_DIR)/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT" } } $Project { $Folder "Source Files" [$WINDOWS||$X360] { -$File "$SRCDIR\public\tier0\memoverride.cpp" } $Folder "Link Libraries" { -$ImpLib tier0 -$Lib tier1 -$Implib vstdlib //$Lib "$SRCDIR\thirdparty\telemetry\lib\telemetry32.link" [$WIN32] //$Lib "$SRCDIR\thirdparty\telemetry\lib\telemetry64.link" [$WIN64] //$LibExternal "$SRCDIR/thirdparty/telemetry/lib/libtelemetryx86.link" [$LINUX32] //$LibExternal "$SRCDIR/thirdparty/telemetry/lib/libtelemetryx64.link" [$LINUX64] } } $Project "tier0" { $Folder "Source Files" { $File "assert_dialog.cpp" $File "assert_dialog.rc" [$WINDOWS] $File "commandline.cpp" $File "cpu.cpp" $File "cpumonitoring.cpp" $File "cpu_posix.cpp" [$POSIX] $File "cpu_usage.cpp" $File "dbg.cpp" $File "dynfunction.cpp" $File "etwprof.cpp" [$WINDOWS] $File "fasttimer.cpp" $File "InterlockedCompareExchange128.masm" [$WIN64] { $Configuration { $CustomBuildStep { // General $CommandLine "$QUOTE$(VCInstallDir)bin\x86_amd64\ml64.exe$QUOTE /nologo /c /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE" $Description "Compiling $(InputName).masm" $Outputs "$(IntDir)\$(InputName).obj" } } } $File "mem.cpp" $File "mem_helpers.cpp" $File "memdbg.cpp" $File "memstd.cpp" $File "memvalidate.cpp" $File "minidump.cpp" $File "pch_tier0.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } $File "platform.cpp" [$WINDOWS||$X360] $File "platform_posix.cpp" [$POSIX] $File "pmc360.cpp" [$X360] $File "pme.cpp" [$WINDOWS] $File "pme_posix.cpp" [$POSIX] $File "PMELib.cpp" [$WINDOWS||$POSIX] { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "progressbar.cpp" $File "security.cpp" $File "systeminformation.cpp" $File "stacktools.cpp" $File "thread.cpp" [$WINDOWS||$POSIX] $File "threadtools.cpp" $File "tier0_strtools.cpp" $File "tslist.cpp" $File "vcrmode.cpp" [$WINDOWS] $File "vcrmode_posix.cpp" [$POSIX] $File "vprof.cpp" $File "win32consoleio.cpp" [$WINDOWS] $File "../tier1/pathmatch.cpp" [$LINUXALL] } $folder "Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\tier0\cpumonitoring.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\dbgflag.h" $File "$SRCDIR\public\tier0\EventMasks.h" $File "$SRCDIR\public\tier0\EventModes.h" $File "$SRCDIR\public\tier0\etwprof.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\tier0\ia32detect.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\tier0\IOCTLCodes.h" $File "$SRCDIR\public\tier0\K8PerformanceCounters.h" $File "$SRCDIR\public\tier0\l2cache.h" $File "$SRCDIR\public\tier0\pmc360.h" [$X360] $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memalloc.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier0\minidump.h" $File "$SRCDIR\public\tier0\P4PerformanceCounters.h" $File "$SRCDIR\public\tier0\P5P6PerformanceCounters.h" $File "pch_tier0.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\PMELib.h" $File "$SRCDIR\public\tier0\progressbar.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "resource.h" $File "$SRCDIR\public\tier0\systeminformation.h" $File "$SRCDIR\public\tier0\threadtools.h" $File "$SRCDIR\public\tier0\tslist.h" $File "$SRCDIR\public\tier0\validator.h" $File "$SRCDIR\public\tier0\valobject.h" $File "$SRCDIR\public\tier0\valve_off.h" $File "$SRCDIR\public\tier0\valve_on.h" $File "$SRCDIR\public\tier0\vcr_shared.h" $File "$SRCDIR\public\tier0\vcrmode.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\tier0\wchartypes.h" $File "$SRCDIR\public\tier0\xbox_codeline_defines.h" $File "mem_helpers.h" } $Folder "DESKey" [$WINDOWS] { $File "DESKey\ALGO.H" $File "DESKey\ALGO32.LIB" $File "DESKey\DK2WIN32.H" $File "DESKey\DK2WIN32.LIB" } $Folder "Xbox" [$X360] { $folder "Source Files" { $File "xbox\xbox_console.cpp" $File "xbox\xbox_system.cpp" $File "xbox\xbox_win32stubs.cpp" } $folder "Header Files" { $File "$SRCDIR\common\xbox\xbox_console.h" $File "$SRCDIR\common\xbox\xbox_core.h" $File "$SRCDIR\common\xbox\xbox_win32stubs.h" } } $Folder "Manifest Files" [$WINDOWS] { $File "ValveETWProvider.man" { $Configuration { $CustomBuildStep { $CommandLine "..\DevTools\bin\mc.exe -um $(InputFilename) -z $(InputName)Events" $Description "Compiling ETW manifest file" $Outputs "$(InputName)Events.h;$(InputName)Events.rc" } } } } }