//----------------------------------------------------------------------------- // SERVER_BASE.VPC // // Project Base Script //----------------------------------------------------------------------------- $Macro OUTBINNAME "server" $Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" $Macro DEVKITBINDIR "$GAMENAME\bin" [$X360] // It's important to include $GAMENAME in the generated_proto directory // to avoid race conditions when multiple games are in one solution. $Macro GENERATED_PROTO_DIR "$SRCDIR\game\server\generated_proto_$GAMENAME" $MacroRequired "GAMENAME" $include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" $Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF] $Configuration "Debug" { $General { $OutputDirectory ".\Debug_$GAMENAME" [$WINDOWS] $IntermediateDirectory ".\Debug_$GAMENAME" [$WINDOWS] $OutputDirectory ".\Debug_$GAMENAME_360" [$X360] $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360] } } $Configuration "Release" { $General { // Windows generator doesn't sandbox these directories per configuration but others do :-/ $OutputDirectory ".\Release_$GAMENAME" [$WINDOWS] $IntermediateDirectory ".\Release_$GAMENAME" [$WINDOWS] $OutputDirectory ".\Release_$GAMENAME_360" [$X360] $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360] } } $Configuration { $General { $OutputDirectory ".\$GAMENAME" $IntermediateDirectory ".\$GAMENAME" } $Compiler { $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot" $PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" $PreprocessorDefinitions "$BASE;SWDS" [$POSIX] $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS||$X360] $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "cbase.h" } $Linker { $AdditionalDependencies "$BASE winmm.lib" [$WIN32] $SystemLibraries "iconv" [$OSXALL] } } $Project { $Folder "Replay" { $File "gamedll_replay.cpp" $File "$SRCDIR\common\replay\ireplaysessionrecorder.h" $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY] $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY] } $Folder "Source Files" { $File "$SRCDIR\game\shared\achievement_saverestore.cpp" $File "$SRCDIR\game\shared\achievement_saverestore.h" $File "$SRCDIR\game\shared\achievementmgr.cpp" $File "$SRCDIR\game\shared\achievementmgr.h" $File "$SRCDIR\game\shared\achievements_hlx.cpp" $File "$SRCDIR\game\shared\activitylist.cpp" $File "$SRCDIR\game\shared\activitylist.h" $File "ai_activity.cpp" $File "$SRCDIR\game\shared\ai_activity.h" $File "ai_baseactor.cpp" $File "ai_baseactor.h" $File "ai_basehumanoid.cpp" $File "ai_basehumanoid.h" $File "ai_basenpc.cpp" $File "ai_basenpc.h" $File "ai_basenpc_flyer.cpp" $File "ai_basenpc_flyer.h" $File "ai_basenpc_flyer_new.cpp" $File "ai_basenpc_flyer_new.h" $File "ai_basenpc_movement.cpp" $File "ai_basenpc_physicsflyer.cpp" $File "ai_basenpc_physicsflyer.h" $File "ai_basenpc_schedule.cpp" $File "ai_basenpc_squad.cpp" $File "ai_behavior.cpp" $File "ai_behavior.h" $File "ai_behavior_assault.cpp" $File "ai_behavior_assault.h" $File "ai_behavior_fear.cpp" $File "ai_behavior_fear.h" $File "ai_behavior_follow.cpp" $File "ai_behavior_follow.h" $File "ai_behavior_lead.cpp" $File "ai_behavior_lead.h" $File "ai_behavior_rappel.cpp" $File "ai_behavior_rappel.h" $File "ai_behavior_standoff.cpp" $File "ai_behavior_standoff.h" $File "ai_blended_movement.cpp" $File "ai_blended_movement.h" $File "ai_component.h" $File "ai_concommands.cpp" $File "ai_condition.cpp" $File "ai_condition.h" $File "AI_Criteria.cpp" $File "AI_Criteria.h" $File "ai_debug.h" $File "$SRCDIR\game\shared\ai_debug_shared.h" $File "ai_default.cpp" $File "ai_default.h" $File "ai_dynamiclink.cpp" $File "ai_dynamiclink.h" $File "ai_event.cpp" $File "ai_goalentity.cpp" $File "ai_goalentity.h" $File "ai_hint.cpp" $File "ai_hint.h" $File "ai_hull.cpp" $File "ai_hull.h" $File "ai_initutils.cpp" $File "ai_initutils.h" $File "AI_Interest_Target.cpp" $File "AI_Interest_Target.h" $File "ai_link.cpp" $File "ai_link.h" $File "ai_localnavigator.cpp" $File "ai_localnavigator.h" $File "ai_looktarget.cpp" $File "ai_looktarget.h" $File "ai_memory.cpp" $File "ai_memory.h" $File "ai_motor.cpp" $File "ai_motor.h" $File "ai_moveprobe.cpp" $File "ai_moveprobe.h" $File "ai_moveshoot.cpp" $File "ai_moveshoot.h" $File "ai_movesolver.cpp" $File "ai_movesolver.h" $File "ai_movetypes.h" $File "ai_namespaces.cpp" $File "ai_namespaces.h" $File "ai_navgoaltype.h" $File "ai_navigator.cpp" $File "ai_navigator.h" $File "ai_navtype.h" $File "ai_network.cpp" $File "ai_network.h" $File "ai_networkmanager.cpp" $File "ai_networkmanager.h" $File "ai_node.cpp" $File "ai_node.h" $File "ai_npcstate.h" $File "ai_obstacle_type.h" $File "ai_pathfinder.cpp" $File "ai_pathfinder.h" $File "ai_planesolver.cpp" $File "ai_planesolver.h" $File "ai_playerally.cpp" $File "ai_playerally.h" $File "AI_ResponseSystem.cpp" $File "AI_ResponseSystem.h" $File "ai_route.cpp" $File "ai_route.h" $File "ai_routedist.h" $File "ai_saverestore.cpp" $File "ai_saverestore.h" $File "ai_schedule.cpp" $File "ai_schedule.h" $File "ai_scriptconditions.cpp" $File "ai_scriptconditions.h" $File "ai_senses.cpp" $File "ai_senses.h" $File "ai_sentence.cpp" $File "ai_sentence.h" $File "ai_speech.cpp" $File "ai_speech.h" $File "ai_speechfilter.cpp" $File "ai_speechfilter.h" $File "ai_squad.cpp" $File "ai_squad.h" $File "ai_squadslot.cpp" $File "ai_squadslot.h" $File "ai_tacticalservices.cpp" $File "ai_tacticalservices.h" $File "ai_task.cpp" $File "ai_task.h" $File "ai_trackpather.cpp" $File "ai_trackpather.h" $File "ai_utils.cpp" $File "ai_utils.h" $File "ai_waypoint.cpp" $File "ai_waypoint.h" $File "$SRCDIR\game\shared\ammodef.cpp" $File "$SRCDIR\game\shared\animation.cpp" $File "$SRCDIR\game\shared\animation.h" $File "$SRCDIR\game\shared\apparent_velocity_helper.h" $File "$SRCDIR\game\shared\base_playeranimstate.cpp" $File "base_transmit_proxy.cpp" $File "$SRCDIR\game\shared\baseachievement.cpp" $File "$SRCDIR\game\shared\baseachievement.h" $File "baseanimating.cpp" $File "baseanimating.h" $File "BaseAnimatingOverlay.cpp" $File "BaseAnimatingOverlay.h" $File "basecombatcharacter.cpp" $File "basecombatcharacter.h" $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp" $File "basecombatweapon.cpp" $File "basecombatweapon.h" $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp" $File "$SRCDIR\game\shared\basecombatweapon_shared.h" $File "baseentity.cpp" $File "baseentity.h" $File "$SRCDIR\game\shared\baseentity_shared.cpp" $File "$SRCDIR\game\shared\baseentity_shared.h" $File "baseflex.cpp" $File "baseflex.h" $File "$SRCDIR\game\shared\basegrenade_shared.cpp" $File "$SRCDIR\game\shared\basegrenade_shared.h" $File "basemultiplayerplayer.cpp" $File "basemultiplayerplayer.h" $File "$SRCDIR\game\shared\baseparticleentity.cpp" $File "$SRCDIR\game\shared\baseparticleentity.h" $File "$SRCDIR\game\shared\baseplayer_shared.cpp" $File "$SRCDIR\game\shared\baseplayer_shared.h" $File "$SRCDIR\game\shared\baseprojectile.cpp" $File "$SRCDIR\game\shared\baseprojectile.h" $File "BasePropDoor.h" $File "basetoggle.h" $File "baseviewmodel.cpp" $File "baseviewmodel.h" $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp" $File "$SRCDIR\game\shared\baseviewmodel_shared.h" $File "$SRCDIR\game\shared\beam_shared.cpp" $File "$SRCDIR\game\shared\beam_shared.h" $File "bitstring.cpp" $File "bitstring.h" $File "bmodels.cpp" $File "$SRCDIR\public\bone_setup.h" $File "buttons.cpp" $File "buttons.h" $File "cbase.cpp" $File "cbase.h" $File "$SRCDIR\game\shared\choreoactor.h" $File "$SRCDIR\game\shared\choreochannel.h" $File "$SRCDIR\game\shared\choreoevent.h" $File "$SRCDIR\game\shared\choreoscene.h" $File "client.cpp" $File "client.h" $File "$SRCDIR\game\shared\collisionproperty.cpp" $File "$SRCDIR\game\shared\collisionproperty.h" $File "$SRCDIR\public\collisionutils.h" $File "colorcorrection.cpp" $File "colorcorrectionvolume.cpp" $File "CommentarySystem.cpp" $File "controlentities.cpp" $File "cplane.cpp" $File "CRagdollMagnet.cpp" $File "CRagdollMagnet.h" $File "damagemodifier.cpp" $File "$SRCDIR\game\shared\death_pose.cpp" $File "$SRCDIR\game\shared\debugoverlay_shared.cpp" $File "$SRCDIR\game\shared\debugoverlay_shared.h" $File "$SRCDIR\game\shared\decals.cpp" $File "doors.cpp" $File "doors.h" $File "dynamiclight.cpp" $File "$SRCDIR\public\edict.h" $File "$SRCDIR\public\editor_sendcommand.h" $File "$SRCDIR\game\shared\effect_color_tables.h" $File "$SRCDIR\game\shared\effect_dispatch_data.cpp" $File "effects.cpp" $File "effects.h" $File "EffectsServer.cpp" $File "$SRCDIR\game\shared\ehandle.cpp" $File "$SRCDIR\public\eiface.h" $File "enginecallback.h" $File "entityapi.h" $File "entityblocker.cpp" $File "entityblocker.h" $File "EntityDissolve.cpp" $File "EntityDissolve.h" $File "EntityFlame.cpp" $File "entityinput.h" $File "entitylist.cpp" $File "entitylist.h" $File "$SRCDIR\game\shared\entitylist_base.cpp" $File "entityoutput.h" $File "EntityParticleTrail.cpp" $File "EntityParticleTrail.h" $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp" $File "$SRCDIR\game\shared\entityparticletrail_shared.h" $File "env_debughistory.cpp" $File "env_debughistory.h" $File "$SRCDIR\game\shared\env_detail_controller.cpp" $File "env_effectsscript.cpp" $File "env_entity_maker.cpp" $File "env_particlescript.cpp" $File "env_player_surface_trigger.cpp" $File "env_player_surface_trigger.h" $File "env_projectedtexture.cpp" $File "env_screenoverlay.cpp" $File "env_texturetoggle.cpp" $File "env_tonemap_controller.cpp" $File "$SRCDIR\game\shared\env_wind_shared.cpp" $File "$SRCDIR\game\shared\env_wind_shared.h" $File "env_zoom.cpp" $File "env_zoom.h" $File "EnvBeam.cpp" $File "EnvFade.cpp" $File "EnvHudHint.cpp" $File "EnvLaser.cpp" $File "EnvLaser.h" $File "EnvMessage.cpp" $File "EnvMessage.h" $File "envmicrophone.cpp" $File "envmicrophone.h" $File "EnvShake.cpp" $File "EnvSpark.cpp" $File "envspark.h" $File "$SRCDIR\public\event_flags.h" $File "event_tempentity_tester.h" $File "$SRCDIR\game\shared\eventlist.cpp" $File "$SRCDIR\game\shared\eventlist.h" $File "EventLog.cpp" $File "eventqueue.h" $File "explode.cpp" $File "explode.h" $File "filters.cpp" $File "filters.h" $File "fire.cpp" $File "fire.h" $File "fire_smoke.cpp" $File "fire_smoke.h" $File "fish.cpp" $File "fish.h" $File "fogcontroller.cpp" $File "fourwheelvehiclephysics.cpp" $File "fourwheelvehiclephysics.h" $File "func_areaportal.cpp" $File "func_areaportalbase.cpp" $File "func_areaportalbase.h" $File "func_areaportalwindow.cpp" $File "func_areaportalwindow.h" $File "func_break.cpp" $File "func_break.h" $File "func_breakablesurf.cpp" $File "func_breakablesurf.h" $File "func_dust.cpp" $File "$SRCDIR\game\shared\func_dust_shared.h" $File "$SRCDIR\game\shared\func_ladder.cpp" $File "func_ladder_endpoint.cpp" $File "func_lod.cpp" $File "func_movelinear.cpp" $File "func_movelinear.h" $File "func_occluder.cpp" $File "func_reflective_glass.cpp" $File "func_smokevolume.cpp" $File "game.cpp" $File "game.h" $File "game_ui.cpp" $File "gameinterface.cpp" $File "gameinterface.h" $File "$SRCDIR\game\shared\gamemovement.cpp" $File "$SRCDIR\game\shared\gamemovement.h" $File "$SRCDIR\game\shared\gamerules.cpp" $File "$SRCDIR\game\shared\gamerules.h" $File "$SRCDIR\game\shared\gamerules_register.cpp" $File "$SRCDIR\game\shared\GameStats.cpp" $File "$SRCDIR\game\shared\gamestats.h" $File "$SRCDIR\game\shared\gamestringpool.cpp" $File "$SRCDIR\game\shared\gamestringpool.h" $File "gametrace_dll.cpp" $File "$SRCDIR\game\shared\gamevars_shared.cpp" $File "$SRCDIR\game\shared\gamevars_shared.h" $File "gameweaponmanager.cpp" $File "gameweaponmanager.h" $File "genericactor.cpp" $File "genericmonster.cpp" $File "gib.cpp" $File "gib.h" $File "globals.cpp" $File "globalstate.cpp" $File "globalstate.h" $File "globalstate_private.h" $File "guntarget.cpp" $File "h_ai.cpp" $File "hierarchy.cpp" $File "hierarchy.h" $file "$SRCDIR\common\hl2orange.spa.h" $File "hltvdirector.cpp" $File "hltvdirector.h" $File "$SRCDIR\game\shared\hintmessage.cpp" $File "$SRCDIR\game\shared\hintmessage.h" $File "$SRCDIR\game\shared\hintsystem.cpp" $File "$SRCDIR\game\shared\hintsystem.h" $File "$SRCDIR\game\shared\ichoreoeventcallback.h" $File "$SRCDIR\game\shared\igamesystem.cpp" $File "$SRCDIR\game\shared\igamesystem.h" $File "info_camera_link.cpp" $File "info_camera_link.h" $File "info_overlay_accessor.cpp" $File "init_factory.h" $File "intermission.cpp" $File "$SRCDIR\public\interpolatortypes.h" $File "$SRCDIR\game\shared\interval.h" $File "$SRCDIR\public\iregistry.h" $File "$SRCDIR\game\shared\iscenetokenprocessor.h" $File "iservervehicle.h" $File "item_world.cpp" $File "items.h" $File "$SRCDIR\public\ivoiceserver.h" $File "$SRCDIR\public\keyframe\keyframe.h" $File "lightglow.cpp" $File "lights.cpp" $File "lights.h" $File "locksounds.h" $File "logic_measure_movement.cpp" $File "logic_navigation.cpp" $File "logicauto.cpp" $File "logicentities.cpp" $File "logicrelay.cpp" $File "mapentities.cpp" $File "$SRCDIR\game\shared\mapentities_shared.cpp" $File "maprules.cpp" $File "maprules.h" $File "MaterialModifyControl.cpp" $File "$SRCDIR\public\mathlib\mathlib.h" $File "message_entity.cpp" $File "$SRCDIR\public\model_types.h" $File "modelentities.cpp" $File "$SRCDIR\game\shared\ModelSoundsCache.cpp" $File "movehelper_server.cpp" $File "movehelper_server.h" $File "movement.cpp" $File "$SRCDIR\game\shared\movevars_shared.cpp" $File "movie_explosion.h" $File "$SRCDIR\game\shared\multiplay_gamerules.cpp" $File "$SRCDIR\game\shared\multiplay_gamerules.h" $File "ndebugoverlay.cpp" $File "ndebugoverlay.h" $File "networkstringtable_gamedll.h" $File "$SRCDIR\public\networkstringtabledefs.h" $File "npc_vehicledriver.cpp" $File "$SRCDIR\game\shared\obstacle_pushaway.cpp" $File "$SRCDIR\game\shared\obstacle_pushaway.h" $File "particle_fire.h" $File "particle_light.cpp" $File "particle_light.h" $File "$SRCDIR\game\shared\particle_parse.cpp" $File "$SRCDIR\game\shared\particle_parse.h" $File "particle_smokegrenade.h" $File "particle_system.cpp" $File "$SRCDIR\game\shared\particlesystemquery.cpp" $File "pathcorner.cpp" $File "pathtrack.cpp" $File "pathtrack.h" $File "$SRCDIR\public\vphysics\performance.h" $File "phys_controller.cpp" $File "phys_controller.h" $File "physconstraint.cpp" $File "physconstraint.h" $File "physics.cpp" $File "physics.h" $File "physics_bone_follower.cpp" $File "physics_cannister.cpp" $File "physics_collisionevent.h" $File "physics_fx.cpp" $File "physics_impact_damage.cpp" $File "pushentity.h" $File "physics_main.cpp" $File "$SRCDIR\game\shared\physics_main_shared.cpp" $File "physics_npc_solver.cpp" $File "physics_npc_solver.h" $File "physics_prop_ragdoll.cpp" $File "physics_prop_ragdoll.h" $File "$SRCDIR\game\shared\physics_saverestore.cpp" $File "$SRCDIR\game\shared\physics_saverestore.h" $File "$SRCDIR\game\shared\physics_shared.cpp" $File "$SRCDIR\game\shared\physics_shared.h" $File "physobj.cpp" $File "physobj.h" $File "player.cpp" $File "player.h" $File "player_command.cpp" $File "player_command.h" $File "player_lagcompensation.cpp" $File "player_pickup.cpp" $File "player_pickup.h" $File "player_resource.cpp" $File "player_resource.h" $File "playerinfomanager.cpp" $File "playerlocaldata.cpp" $File "playerlocaldata.h" $File "plugin_check.cpp" $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp" $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h" $File "point_camera.cpp" $File "point_camera.h" $File "point_devshot_camera.cpp" $File "point_playermoveconstraint.cpp" $File "$SRCDIR\game\shared\point_posecontroller.cpp" $File "$SRCDIR\game\shared\point_posecontroller.h" $File "point_spotlight.cpp" $File "point_template.cpp" $File "point_template.h" $File "pointanglesensor.cpp" $File "PointAngularVelocitySensor.cpp" $File "pointhurt.cpp" $File "pointteleport.cpp" $File "$SRCDIR\public\mathlib\polyhedron.h" $File "$SRCDIR\game\shared\positionwatcher.h" $File "$SRCDIR\game\shared\precache_register.cpp" $File "$SRCDIR\game\shared\precache_register.h" $File "$SRCDIR\game\shared\predictableid.cpp" $File "$SRCDIR\game\shared\predictableid.h" $File "props.cpp" $File "props.h" $File "$SRCDIR\game\shared\props_shared.cpp" $File "$SRCDIR\game\shared\querycache.cpp" $File "ragdoll_manager.cpp" $File "$SRCDIR\game\shared\ragdoll_shared.cpp" $File "RagdollBoogie.cpp" $File "RagdollBoogie.h" $File "recipientfilter.cpp" $File "recipientfilter.h" $File "rope.cpp" $File "rope.h" $File "$SRCDIR\game\shared\rope_helpers.cpp" $File "$SRCDIR\public\rope_physics.h" $File "$SRCDIR\public\rope_shared.h" $File "$SRCDIR\game\shared\saverestore.cpp" $File "$SRCDIR\game\shared\saverestore.h" $File "$SRCDIR\game\shared\saverestore_bitstring.h" $File "saverestore_gamedll.cpp" $File "$SRCDIR\game\shared\saverestore_utlsymbol.h" $File "$SRCDIR\game\shared\saverestore_utlvector.h" $File "$SRCDIR\game\shared\SceneCache.cpp" $File "sceneentity.cpp" $File "sceneentity.h" $File "$SRCDIR\game\shared\sceneentity_shared.cpp" $File "scratchpad_gamedll_helpers.cpp" $File "scripted.cpp" $File "scripted.h" $File "scriptedtarget.cpp" $File "scriptedtarget.h" $File "$SRCDIR\game\shared\scriptevent.h" $File "sendproxy.cpp" $File "$SRCDIR\game\shared\sequence_Transitioner.cpp" $File "$SRCDIR\game\server\serverbenchmark_base.cpp" $File "$SRCDIR\game\server\serverbenchmark_base.h" $File "$SRCDIR\public\server_class.h" $File "ServerNetworkProperty.cpp" $File "ServerNetworkProperty.h" $File "shadowcontrol.cpp" $File "$SRCDIR\public\shattersurfacetypes.h" $File "$SRCDIR\game\shared\sheetsimulator.h" $File "$SRCDIR\public\simple_physics.h" $File "$SRCDIR\game\shared\simtimer.cpp" $File "$SRCDIR\game\shared\simtimer.h" $File "$SRCDIR\game\shared\singleplay_gamerules.cpp" $File "$SRCDIR\game\shared\singleplay_gamerules.h" $File "SkyCamera.cpp" $File "slideshow_display.cpp" $File "sound.cpp" $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp" $File "soundent.cpp" $File "soundent.h" $File "$SRCDIR\game\shared\soundenvelope.cpp" $File "$SRCDIR\public\SoundParametersInternal.cpp" $File "soundscape.cpp" $File "soundscape.h" $File "soundscape_system.cpp" $File "spark.h" $File "spotlightend.cpp" $File "spotlightend.h" $File "$SRCDIR\game\shared\Sprite.cpp" $File "$SRCDIR\game\shared\Sprite.h" $File "sprite_perfmonitor.cpp" $File "$SRCDIR\game\shared\SpriteTrail.h" $File "$SRCDIR\public\vphysics\stats.h" $File "$SRCDIR\public\steam\steam_api.h" $File "$SRCDIR\public\stringregistry.h" $File "$SRCDIR\game\shared\studio_shared.cpp" $File "subs.cpp" $File "sun.cpp" $File "tactical_mission.cpp" $File "tactical_mission.h" $File "$SRCDIR\game\shared\takedamageinfo.cpp" $File "tanktrain.cpp" $File "team.cpp" $File "team.h" $File "$SRCDIR\game\shared\teamplay_gamerules.cpp" $File "$SRCDIR\game\shared\teamplay_gamerules.h" $File "$SRCDIR\game\shared\tempentity.h" $File "TemplateEntities.cpp" $File "TemplateEntities.h" $File "tempmonster.cpp" $File "tesla.cpp" $File "$SRCDIR\game\shared\test_ehandle.cpp" $File "test_proxytoggle.cpp" $File "test_stressentities.cpp" $File "testfunctions.cpp" $File "testtraceline.cpp" $File "textstatsmgr.cpp" $File "timedeventmgr.cpp" $File "trains.cpp" $File "trains.h" $File "triggers.cpp" $File "triggers.h" $File "$SRCDIR\game\shared\usercmd.cpp" $File "util.cpp" $File "util.h" $File "$SRCDIR\game\shared\util_shared.cpp" $File "variant_t.cpp" $File "vehicle_base.cpp" $File "vehicle_baseserver.cpp" $File "vehicle_sounds.h" $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp" $File "vguiscreen.cpp" $File "vguiscreen.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "$SRCDIR\game\shared\voice_common.h" $File "$SRCDIR\game\shared\voice_gamemgr.cpp" $File "$SRCDIR\game\shared\voice_gamemgr.h" $File "waterbullet.cpp" $File "waterbullet.h" $File "WaterLODControl.cpp" $File "wcedit.cpp" $File "wcedit.h" $File "$SRCDIR\game\shared\weapon_parse.cpp" $File "$SRCDIR\game\shared\weapon_parse.h" $File "$SRCDIR\game\shared\weapon_proficiency.cpp" $File "$SRCDIR\game\shared\weapon_proficiency.h" $File "weight_button.cpp" $File "world.cpp" $File "world.h" $File "$SRCDIR\game\shared\mp_shareddefs.cpp" $File "$SRCDIR\game\shared\SharedFunctorUtils.h" $File "$SRCDIR\game\server\vote_controller.h" $File "$SRCDIR\game\server\vote_controller.cpp" //Haptics $File "$SRCDIR\public\haptics\haptic_msgs.cpp" $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32] // Not using precompiled header cbase.h $File "$SRCDIR\public\bone_setup.cpp" \ "$SRCDIR\public\collisionutils.cpp" \ "$SRCDIR\public\dt_send.cpp" \ "$SRCDIR\public\dt_utlvector_common.cpp" \ "$SRCDIR\public\dt_utlvector_send.cpp" \ "$SRCDIR\public\editor_sendcommand.cpp" \ "$SRCDIR\public\filesystem_helpers.cpp" \ "gamehandle.cpp" \ "h_export.cpp" \ "init_factory.cpp" \ "$SRCDIR\public\interpolatortypes.cpp" \ "$SRCDIR\game\shared\interval.cpp" \ "$SRCDIR\public\keyframe\keyframe.cpp" \ "$SRCDIR\common\language.cpp" \ "$SRCDIR\common\steamid.cpp" \ "$SRCDIR\public\map_utils.cpp" \ "$SRCDIR\public\networkvar.cpp" \ "$SRCDIR\common\randoverride.cpp" \ "$SRCDIR\public\registry.cpp" \ "$SRCDIR\public\rope_physics.cpp" \ "$SRCDIR\public\scratchpad3d.cpp" \ "$SRCDIR\public\ScratchPadUtils.cpp" \ "$SRCDIR\public\server_class.cpp" \ "$SRCDIR\game\shared\sheetsimulator.cpp" \ "$SRCDIR\public\simple_physics.cpp" \ "$SRCDIR\public\stringregistry.cpp" \ "$SRCDIR\public\studio.cpp" \ "GameStats_BasicStatsFunctions.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $Folder "Precompiled Header" { $File "stdafx.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } } $Folder "temporary entities" { $File "basetempentity.cpp" $File "event_tempentity_tester.cpp" $File "movie_explosion.cpp" $File "particle_fire.cpp" $File "particle_smokegrenade.cpp" $File "plasma.cpp" $File "plasma.h" $File "smoke_trail.h" $File "smokestack.cpp" $File "smokestack.h" $File "smoke_trail.cpp" $File "$SRCDIR\game\shared\SpriteTrail.cpp" $File "steamjet.cpp" $File "steamjet.h" $File "te.cpp" $File "te.h" $File "te_armorricochet.cpp" $File "te_basebeam.cpp" $File "te_basebeam.h" $File "te_beamentpoint.cpp" $File "te_beaments.cpp" $File "te_beamfollow.cpp" $File "te_beamlaser.cpp" $File "te_beampoints.cpp" $File "te_beamring.cpp" $File "te_beamringpoint.cpp" $File "te_beamspline.cpp" $File "te_bloodsprite.cpp" $File "te_bloodstream.cpp" $File "te_breakmodel.cpp" $File "te_bspdecal.cpp" $File "te_bubbles.cpp" $File "te_bubbletrail.cpp" $File "te_clientprojectile.cpp" $File "te_decal.cpp" $File "te_dynamiclight.cpp" $File "te_effect_dispatch.cpp" $File "te_energysplash.cpp" $File "te_explosion.cpp" $File "te_fizz.cpp" $File "te_footprintdecal.cpp" $File "hl2\te_gaussexplosion.cpp" $File "te_glassshatter.cpp" $File "te_glowsprite.cpp" $File "te_impact.cpp" $File "te_killplayerattachments.cpp" $File "te_largefunnel.cpp" $File "te_muzzleflash.cpp" $File "te_particlesystem.cpp" $File "te_particlesystem.h" $File "te_physicsprop.cpp" $File "te_playerdecal.cpp" $File "te_projecteddecal.cpp" $File "te_showline.cpp" $File "te_smoke.cpp" $File "te_sparks.cpp" $File "te_sprite.cpp" $File "te_spritespray.cpp" $File "te_worlddecal.cpp" $File "$SRCDIR\game\shared\usermessages.cpp" } } $Folder "Header Files" { $File "$SRCDIR\public\mathlib\amd3dx.h" $File "$SRCDIR\game\shared\ammodef.h" $File "$SRCDIR\game\shared\base_playeranimstate.h" $File "base_transmit_proxy.h" $File "$SRCDIR\public\basehandle.h" $File "basetempentity.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\game\shared\beam_flags.h" $File "$SRCDIR\public\tier1\bitbuf.h" $File "$SRCDIR\public\bitvec.h" $File "$SRCDIR\public\bone_accessor.h" $File "$SRCDIR\public\bspfile.h" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\tier1\checksum_md5.h" $File "$SRCDIR\public\client_class.h" $File "$SRCDIR\public\client_textmessage.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\vphysics\collision_set.h" $File "$SRCDIR\public\Color.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\mathlib\compressed_light_cube.h" $File "$SRCDIR\public\mathlib\compressed_vector.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\vphysics\constraints.h" $File "$SRCDIR\public\coordsize.h" $File "cplane.h" $File "damagemodifier.h" $File "$SRCDIR\public\datamap.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\game\shared\death_pose.h" $File "$SRCDIR\game\shared\decals.h" $File "$SRCDIR\public\dlight.h" $File "$SRCDIR\public\dt_common.h" $File "$SRCDIR\public\dt_recv.h" $File "$SRCDIR\public\dt_send.h" $File "$SRCDIR\public\dt_utlvector_common.h" $File "$SRCDIR\public\dt_utlvector_send.h" $File "$SRCDIR\game\shared\effect_dispatch_data.h" $File "$SRCDIR\game\shared\ehandle.h" $File "$SRCDIR\game\shared\entitydatainstantiator.h" $File "$SRCDIR\game\shared\entitylist_base.h" $File "$SRCDIR\game\shared\env_detail_controller.h" $File "EventLog.h" $File "$SRCDIR\game\shared\expressionsample.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\public\tier1\fmtstr.h" $File "fogcontroller.h" $File "$SRCDIR\public\vphysics\friction.h" $File "$SRCDIR\game\shared\func_ladder.h" $File "$SRCDIR\game\shared\gameeventdefs.h" $File "$SRCDIR\game\shared\GameEventListener.h" $File "$SRCDIR\game\shared\gamerules_register.h" $File "$SRCDIR\public\gametrace.h" $File "globals.h" $File "$SRCDIR\public\globalvars_base.h" $File "$SRCDIR\game\shared\groundlink.h" $File "$SRCDIR\game\shared\hl2\hl2_vehicle_radar.h" $File "$SRCDIR\public\iachievementmgr.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\icliententity.h" $File "$SRCDIR\public\iclientnetworkable.h" $File "$SRCDIR\public\iclientrenderable.h" $File "$SRCDIR\public\iclientunknown.h" $File "$SRCDIR\public\engine\ICollideable.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\icvar.h" $File "$SRCDIR\game\shared\IEffects.h" $File "$SRCDIR\public\engine\IEngineSound.h" $File "$SRCDIR\public\engine\IEngineTrace.h" $File "$SRCDIR\public\igameevents.h" $File "$SRCDIR\game\shared\igamemovement.h" $File "$SRCDIR\public\ihandleentity.h" $File "$SRCDIR\public\ihltv.h" $File "$SRCDIR\public\ihltvdirector.h" $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" $File "ilagcompensationmanager.h" $File "$SRCDIR\public\vgui\ILocalize.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\game\shared\imovehelper.h" $File "$SRCDIR\game\shared\in_buttons.h" $File "$SRCDIR\public\inetchannelinfo.h" $File "$SRCDIR\game\shared\iplayeranimstate.h" $File "$SRCDIR\game\shared\ipredictionsystem.h" $File "$SRCDIR\public\irecipientfilter.h" $File "$SRCDIR\public\isaverestore.h" $File "$SRCDIR\public\iscratchpad3d.h" $File "$SRCDIR\public\iserverentity.h" $File "$SRCDIR\public\iservernetworkable.h" $File "$SRCDIR\public\iserverunknown.h" $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" $File "$SRCDIR\public\ispatialpartition.h" $File "$SRCDIR\public\engine\IStaticPropMgr.h" $File "$SRCDIR\game\shared\itempents.h" $File "$SRCDIR\public\engine\ivdebugoverlay.h" $File "$SRCDIR\game\shared\IVehicle.h" $File "$SRCDIR\public\engine\ivmodelinfo.h" $File "$SRCDIR\public\tier1\KeyValues.h" $File "$SRCDIR\common\language.h" $File "$SRCDIR\public\tier0\l2cache.h" $File "logicrelay.h" $File "$SRCDIR\public\map_utils.h" $File "mapentities.h" $File "$SRCDIR\game\shared\mapentities_shared.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memalloc.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "modelentities.h" $File "$SRCDIR\game\shared\movevars_shared.h" $File "$SRCDIR\public\networkvar.h" $File "npc_vehicledriver.h" $File "$SRCDIR\game\shared\npcevent.h" $File "$SRCDIR\public\vphysics\object_hash.h" $File "particle_system.h" $File "physics_cannister.h" $File "physics_fx.h" $File "physics_impact_damage.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\vphysics\player_controller.h" $File "playerinfomanager.h" $File "$SRCDIR\game\shared\playernet_vars.h" $File "$SRCDIR\public\PlayerState.h" $File "$SRCDIR\game\shared\precipitation_shared.h" $File "$SRCDIR\game\shared\predictable_entity.h" $File "$SRCDIR\game\shared\predictioncopy.h" $File "$SRCDIR\public\tier1\processor_detect.h" $File "$SRCDIR\game\shared\querycache.h" $File "$SRCDIR\game\shared\props_shared.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\game\shared\rope_helpers.h" $File "$SRCDIR\game\shared\saverestore_stringtable.h" $File "$SRCDIR\game\shared\saverestore_utlclass.h" $File "$SRCDIR\game\shared\saverestore_utlmap.h" $File "$SRCDIR\game\shared\saverestore_utlrbtree.h" $File "$SRCDIR\public\saverestoretypes.h" $File "$SRCDIR\public\scratchpad3d.h" $File "scratchpad_gamedll_helpers.h" $File "$SRCDIR\public\ScratchPadUtils.h" $File "sendproxy.h" $File "$SRCDIR\public\shake.h" $File "$SRCDIR\game\shared\shared_classnames.h" $File "$SRCDIR\game\shared\shareddefs.h" $File "$SRCDIR\game\shared\sharedInterface.h" $File "$SRCDIR\game\shared\shot_manipulator.h" $File "SkyCamera.h" $File "$SRCDIR\public\soundchars.h" $File "$SRCDIR\game\shared\soundenvelope.h" $File "$SRCDIR\public\soundflags.h" $File "soundscape_system.h" $File "$SRCDIR\public\stdstring.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\stringpool.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\game\shared\sun_shared.h" $File "$SRCDIR\game\shared\takedamageinfo.h" $File "te_effect_dispatch.h" $File "tesla.h" $File "test_stressentities.h" $File "textstatsmgr.h" $File "$SRCDIR\public\texture_group_names.h" $File "timedeventmgr.h" $File "$SRCDIR\game\shared\usercmd.h" $File "$SRCDIR\game\shared\usermessages.h" $File "$SRCDIR\game\shared\util_shared.h" $File "$SRCDIR\public\UtlCachedFileData.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utlfixedmemory.h" $File "$SRCDIR\public\tier1\utlhash.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmap.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlmultilist.h" $File "$SRCDIR\public\tier1\utlpriorityqueue.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\UtlSortVector.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vallocator.h" $File "variant_t.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\vcollide_parse.h" $File "$SRCDIR\public\tier0\vcr_shared.h" $File "$SRCDIR\public\tier0\vcrmode.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "vehicle_base.h" $File "vehicle_baseserver.h" $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" $File "$SRCDIR\public\vphysics\vehicles.h" $File "$SRCDIR\public\vgui\VGUI.h" $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\game\shared\vphysics_sound.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\winlite.h" $File "$SRCDIR\public\worldsize.h" $File "$SRCDIR\public\zip_uncompressed.h" $File "$SRCDIR\game\shared\mp_shareddefs.h" $File "$SRCDIR\game\shared\econ\ihasowner.h" //Haptics $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32] } $Folder "Tools Framework" { $File "entity_tools_server.cpp" $File "toolframework_server.cpp" $File "toolframework_server.h" } $Folder "Link Libraries" { $Lib choreoobjects $Lib dmxloader $Lib mathlib $Lib particles $Lib tier2 $Lib tier3 $ImpLibexternal steam_api } }