# # Base makefile for Linux and OSX # # !!!!! Note to future editors !!!!! # # before you make changes, make sure you grok: # 1. the difference between =, :=, +=, and ?= # 2. how and when this base makefile gets included in the generated makefile(s) # OS := $(shell uname) HOSTNAME := $(shell hostname) -include $(SRCROOT)/devtools/steam_def.mak ifeq ($(CFG), release) OptimizerLevel_CompilerSpecific = -O3 -fno-strict-aliasing else OptimizerLevel_CompilerSpecific = -O0 #-O1 -finline-functions endif # CPPFLAGS == "c/c++ *preprocessor* flags" - not "cee-plus-plus flags" ARCH_FLAGS = BUILDING_MULTI_ARCH = 0 CPPFLAGS = $(DEFINES) $(addprefix -I, $(abspath $(INCLUDEDIRS) )) CFLAGS = $(ARCH_FLAGS) $(CPPFLAGS) $(WARN_FLAGS) -fvisibility=$(SymbolVisibility) $(OptimizerLevel) -fPIC -pipe $(GCC_ExtraCompilerFlags) -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE CXXFLAGS = $(CFLAGS) DEFINES += -DVPROF_LEVEL=1 -DGNUC LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel) GENDEP_CXXFLAGS = -MD -MP -MF $(@:.o=.P) ifeq ($(STEAM_BRANCH),1) WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof else WARN_FLAGS = -Wno-write-strings endif WARN_FLAGS += -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-value -Wno-missing-field-initializers -Wno-sign-compare -Wno-reorder -Wno-invalid-offsetof -Wno-float-equal -fdiagnostics-show-option ifeq ($(OS),Linux) CCACHE := $(SRCROOT)/devtools/bin/linux/ccache GCC_VER=4.5 ifeq ($(origin AR), default) AR = $(VALVE_BINDIR)/ar rs endif ifeq ($(origin CC),default) CC = $(CCACHE) $(VALVE_BINDIR)/gcc-$(GCC_VER) endif ifeq ($(origin CXX), default) CXX = $(CCACHE) $(VALVE_BINDIR)/g++-$(GCC_VER) endif LINK ?= $(CC) ifeq ($(TARGET_PLATFORM),linux64) VALVE_BINDIR = /valve/bin64 # nocona = pentium4 + 64bit + MMX, SSE, SSE2, SSE3 - no SSSE3 (that's three s's - added in core2) ARCH_FLAGS += -march=nocona LD_SO = ld-linux-x86_64.so.2 LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.a) LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++-pic.a) else VALVE_BINDIR = /valve/bin # pentium4 = MMX, SSE, SSE2 - no SSE3 (added in prescott) ARCH_FLAGS += -m32 -march=pentium4 LD_SO = ld-linux.so.2 LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.so) LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++.so) endif GEN_SYM ?= $(SRCROOT)/devtools/gendbg.sh ifeq ($(CFG),release) STRIP ?= strip -x -S # CFLAGS += -ffunction-sections -fdata-sections # LDFLAGS += -Wl,--gc-sections -Wl,--print-gc-sections else STRIP ?= true endif VSIGN ?= true SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined ifeq ($(STEAM_BRANCH),1) _WRAP := -Xlinker --wrap= PATHWRAP = $(_WRAP)fopen $(_WRAP)freopen $(_WRAP)open $(_WRAP)creat $(_WRAP)access $(_WRAP)__xstat \ $(_WRAP)stat $(_WRAP)lstat $(_WRAP)fopen64 $(_WRAP)open64 $(_WRAP)opendir $(_WRAP)__lxstat \ $(_WRAP)chmod $(_WRAP)chown $(_WRAP)lchown $(_WRAP)symlink $(_WRAP)link $(_WRAP)__lxstat64 \ $(_WRAP)mknod $(_WRAP)utimes $(_WRAP)unlink $(_WRAP)rename $(_WRAP)utime $(_WRAP)__xstat64 \ $(_WRAP)mount $(_WRAP)mkfifo $(_WRAP)mkdir $(_WRAP)rmdir $(_WRAP)scandir $(_WRAP)realpath endif LIB_START_EXE = $(PATHWRAP) -static-libgcc -Wl,--start-group LIB_END_EXE = -Wl,--end-group -lm -ldl $(LIBSTDCXX) -lpthread LIB_START_SHLIB = $(PATHWRAP) -static-libgcc -Wl,--start-group LIB_END_SHLIB = -Wl,--end-group -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt endif ifeq ($(OS),Darwin) OSXVER := $(shell sw_vers -productVersion) CCACHE := $(SRCROOT)/devtools/bin/osx32/ccache DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path) ifeq (,$(findstring 10.7, $(OSXVER))) BUILDING_ON_LION := 0 COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin SDK_DIR := $(DEVELOPER_DIR)/SDKs else BUILDING_ON_LION := 1 COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs endif SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk ifeq ($(origin AR), default) AR = libtool -static -o endif ifeq ($(origin CC), default) CC = $(COMPILER_BIN_DIR)/clang -Qunused-arguments endif ifeq ($(origin CXX), default) CXX = $(COMPILER_BIN_DIR)/clang++ -Qunused-arguments endif LINK ?= $(CXX) ifeq (($TARGET_PLATFORM),osx64) ARCH_FLAGS += -arch x86_64 -m64 -march=core2 else ifeq (,$(findstring -arch x86_64,$(GCC_ExtraCompilerFlags))) ARCH_FLAGS += -arch i386 -m32 -march=prescott else # dirty hack to build a universal binary - don't specify the architecture ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_x86_64 -march=core2 BUILDING_MULTI_ARCH=1 endif #FIXME: NOTE:Full path specified because the xcode 4.0 preview has a terribly broken dsymutil, so ref the 3.2 one GEN_SYM ?= $(DEVELOPER_DIR)/usr/bin/dsymutil ifeq ($(CFG),release) STRIP ?= strip -S else STRIP ?= true endif VSIGN ?= $(SRCROOT)/devtools/bin/vsign SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk CPPFLAGS += -I$(SDKROOT)/usr/include/malloc CFLAGS += -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks LIB_START_EXE = -lm -ldl -lpthread LIB_END_EXE = LIB_START_SHLIB = LIB_END_SHLIB = SHLIBLDFLAGS = $(LDFLAGS) -bundle -flat_namespace -undefined suppress -Wl,-dead_strip -Wl,-no_dead_strip_inits_and_terms ifeq (lib,$(findstring lib,$(GAMEOUTPUTFILE))) SHLIBLDFLAGS = $(LDFLAGS) -dynamiclib -current_version 1.0 -compatibility_version 1.0 -install_name @loader_path/$(basename $(notdir $(GAMEOUTPUTFILE))).dylib $(SystemLibraries) -Wl,-dead_strip -Wl,-no_dead_strip_inits_and_terms endif endif # # Profile-directed optimizations. # Note: Last time these were tested 3/5/08, it actually slowed down the server benchmark by 5%! # # First, uncomment these, build, and test. It will generate .gcda and .gcno files where the .o files are. # PROFILE_LINKER_FLAG=-fprofile-arcs # PROFILE_COMPILER_FLAG=-fprofile-arcs # # Then, comment the above flags out again and rebuild with this flag uncommented: # PROFILE_COMPILER_FLAG=-fprofile-use # ############################################################################# # The compiler command lne for each src code file to compile ############################################################################# OBJ_DIR = ./obj_$(NAME)_$(TARGET_PLATFORM)/$(CFG) CPP_TO_OBJ = $(CPPFILES:.cpp=.o) CXX_TO_OBJ = $(CPP_TO_OBJ:.cxx=.oxx) CC_TO_OBJ = $(CXX_TO_OBJ:.cc=.o) MM_TO_OBJ = $(CC_TO_OBJ:.mm=.o) C_TO_OBJ = $(MM_TO_OBJ:.c=.o) OBJS = $(addprefix $(OBJ_DIR)/, $(notdir $(C_TO_OBJ))) ifeq ($(MAKE_VERBOSE),1) QUIET_PREFIX = QUIET_ECHO_POSTFIX = else QUIET_PREFIX = @ QUIET_ECHO_POSTFIX = > /dev/null endif ifeq ($(CONFTYPE),lib) LIB_File = $(OUTPUTFILE) endif ifeq ($(CONFTYPE),dll) SO_File = $(OUTPUTFILE) endif ifeq ($(CONFTYPE),exe) EXE_File = $(OUTPUTFILE) endif # we generate dependencies as a side-effect of compilation now GEN_DEP_FILE= PRE_COMPILE_FILE = POST_COMPILE_FILE = ifeq ($(BUILDING_MULTI_ARCH),1) SINGLE_ARCH_CXXFLAGS=$(subst -arch x86_64,,$(CXXFLAGS)) COMPILE_FILE = \ $(QUIET_PREFIX) \ echo "---- COMPILING $(lastword $(subst /, ,$<)) as MULTIARCH----";\ mkdir -p $(OBJ_DIR) && \ $(CXX) $(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $< && \ $(CXX) $(CXXFLAGS) -o $@ -c $< else COMPILE_FILE = \ $(QUIET_PREFIX) \ echo "---- COMPILING $(lastword $(subst /, ,$<)) ----";\ mkdir -p $(OBJ_DIR) && \ $(CXX) $(CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $< endif ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined" P4_EDIT_START = chmod -R +w P4_EDIT_END = || true P4_REVERT_START = true P4_REVERT_END = else P4_EDIT_START := for f in P4_EDIT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | p4 -x - edit; else p4 edit $$f; fi; fi; done $(QUIET_ECHO_POSTFIX) P4_REVERT_START := for f in P4_REVERT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | p4 -x - revert; else p4 revert $$f; fi; fi; done $(QUIET_ECHO_POSTFIX) endif ifeq ($(CONFTYPE),dll) all: $(OTHER_DEPENDENCIES) $(OBJS) $(GAMEOUTPUTFILE) @echo $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX) else all: $(OTHER_DEPENDENCIES) $(OBJS) $(OUTPUTFILE) @echo $(OUTPUTFILE) $(QUIET_ECHO_POSTFIX) endif .PHONY: clean cleantargets rebuild relink RemoveOutputFile SingleFile rebuild : $(MAKE) -f $(firstword $(MAKEFILE_LIST)) clean $(MAKE) -f $(firstword $(MAKEFILE_LIST)) # Use the relink target to force to relink the project. relink: RemoveOutputFile all RemoveOutputFile: rm -f $(OUTPUTFILE) # This rule is so you can say "make SingleFile SingleFilename=/home/myname/valve_main/src/engine/language.cpp" and have it only build that file. # It basically just translates the full filename to create a dependency on the appropriate .o file so it'll build that. SingleFile : RemoveSingleFile $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o @echo "" RemoveSingleFile: $(QUIET_PREFIX) rm -f $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o clean: ifneq "$(OBJ_DIR)" "" $(QUIET_PREFIX) echo "removing $(OBJ_DIR)" $(QUIET_PREFIX) rm -rf $(OBJ_DIR) endif ifneq "$(OUTPUTFILE)" "" $(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \ echo "cleaning $(OUTPUTFILE)"; \ $(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END); \ fi; endif ifneq "$(OTHER_DEPENDENCIES)" "" $(QUIET_PREFIX) rm -f $(OTHER_DEPENDENCIES) endif ifneq "$(GAMEOUTPUTFILE)" "" $(QUIET_PREFIX) echo "reverting $(GAMEOUTPUTFILE)" $(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END) endif # This just deletes the final targets so it'll do a relink next time we build. cleantargets: $(QUIET_PREFIX) rm -f $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(LIB_File): $(OTHER_DEPENDENCIES) $(OBJS) $(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END); $(QUIET_PREFIX) $(AR) $(LIB_File) $(OBJS) $(LIBFILES); SO_GameOutputFile = $(GAMEOUTPUTFILE) $(SO_GameOutputFile): $(SO_File) $(QUIET_PREFIX) \ $(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END) && \ echo "----" $(QUIET_ECHO_POSTFIX);\ echo "---- COPYING TO $@ ----";\ echo "----" $(QUIET_ECHO_POSTFIX); $(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END); $(QUIET_PREFIX) -mkdir -p `dirname $(GAMEOUTPUTFILE)` > /dev/null; $(QUIET_PREFIX) cp -v $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX); $(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); $(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE); $(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE); $(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE); $(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\ echo "----" $(QUIET_ECHO_POSTFIX);\ echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\ echo "----" $(QUIET_ECHO_POSTFIX);\ $(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END) && \ mkdir -p `dirname $(IMPORTLIBRARY)` > /dev/null && \ cp -v $(OUTPUTFILE) $(IMPORTLIBRARY); \ fi; $(SO_File): $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES) $(QUIET_PREFIX) \ echo "----" $(QUIET_ECHO_POSTFIX);\ echo "---- LINKING $@ ----";\ echo "----" $(QUIET_ECHO_POSTFIX);\ \ $(LINK) $(SHLIBLDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_SHLIB) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_SHLIB); $(VSIGN) -signvalve $(OUTPUTFILE); $(EXE_File) : $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES) $(QUIET_PREFIX) \ echo "----" $(QUIET_ECHO_POSTFIX);\ echo "---- LINKING EXE $@ ----";\ echo "----" $(QUIET_ECHO_POSTFIX);\ \ $(P4_EDIT_START) $(OUTPUTFILE) $(P4_EDIT_END);\ $(LINK) $(LDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_EXE) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_EXE); $(QUIET_PREFIX) -$(P4_EDIT_START) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); $(QUIET_PREFIX) $(GEN_SYM) $(OUTPUTFILE); $(QUIET_PREFIX) -$(STRIP) $(OUTPUTFILE); $(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE);