//========= Copyright Valve Corporation, All rights reserved. ============// #ifndef SND_STUBS_H #define SND_STUBS_H #include "engine/ienginevoice.h" class CEngineVoiceStub : public IEngineVoice { public: virtual bool IsHeadsetPresent( int iController ) { return false; } virtual bool IsLocalPlayerTalking( int iController ) { return false; } virtual void AddPlayerToVoiceList( XUID xPlayer, int iController ) {} virtual void RemovePlayerFromVoiceList( XUID xPlayer, int iController ) {} virtual void GetRemoteTalkers( int *pNumTalkers, XUID *pRemoteTalkers ) { if ( pNumTalkers ) *pNumTalkers = 0; } virtual bool VoiceUpdateData( int iController ) { return false; } virtual void GetVoiceData( int iController, const byte **ppvVoiceDataBuffer, unsigned int *pnumVoiceDataBytes ) { if ( ppvVoiceDataBuffer ) *ppvVoiceDataBuffer = NULL; if ( pnumVoiceDataBytes ) *pnumVoiceDataBytes = NULL; } virtual void VoiceResetLocalData( int iController ) {} virtual void SetPlaybackPriority( XUID remoteTalker, int iController, int iAllowPlayback ) {} virtual void PlayIncomingVoiceData( XUID xuid, const byte *pbData, unsigned int dwDataSize, const bool *bAudiblePlayers = NULL ) {} virtual void RemoveAllTalkers() {} }; CEngineVoiceStub *Audio_GetEngineVoiceStub(); IEngineVoice *Audio_GetEngineVoiceSteam(); #endif