#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'dedicated' def options(opt): # stub return def configure(conf): conf.define('LAUNCHERONLY',1) conf.define('SUPPORT_PACKED_STORE',1) conf.define('DEDICATED',1) def build(bld): source = [ 'filesystem.cpp', '../public/filesystem_init.cpp', '../common/netapi.cpp', '../common/SteamAppStartup.cpp', 'sys_common.cpp', 'sys_ded.cpp', 'console/conproc.cpp', 'console/textconsole.cpp', '../filesystem/filetracker.cpp', '../filesystem/basefilesystem.cpp', '../filesystem/packfile.cpp', '../filesystem/filesystem_async.cpp', '../filesystem/filesystem_stdio.cpp', '../filesystem/QueuedLoader.cpp', '../public/zip_utils.cpp', '../public/tier0/memoverride.cpp' ] if bld.env.DEST_OS == 'win32': source += [ 'sys_windows.cpp', 'vgui/CreateMultiplayerGameServerPage.cpp', 'vgui/MainPanel.cpp', '../public/vgui_controls/vgui_controls.cpp', 'vgui/vguihelpers.cpp', 'console/TextConsoleWin32.cpp' ] else: source += [ 'sys_linux.cpp', # [$POSIX] 'console/TextConsoleUnix.cpp', # [$POSIX] '../filesystem/linux_support.cpp' # [$POSIX] ] includes = [ '.', '../public', '../public/tier0', '../public/tier1', '../common' ] + bld.env.INCLUDES_SDL2 defines = [] libs = ['tier0','vpklib','tier1','tier2','tier3','vstdlib','steam_api','appframework','mathlib', 'EDIT'] if bld.env.DEST_OS == 'win32': libs += ['vgui_controls', 'USER32', 'SHELL32'] install_path = bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )