// STATIC: "CONVERT_TO_SRGB" "0..1"	[ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0"	[= 0] [XBOX]

#define HDRTYPE HDR_TYPE_NONE
#define HDRENABLED 0
#include "common_ps_fxc.h"

sampler InputTexture	: register( s0 );

struct PS_INPUT
{
	float2 texCoord				: TEXCOORD0;
};


float4 main( PS_INPUT i ) : COLOR
{
	float4 input=tex2D( InputTexture, i.texCoord );
	
	return FinalOutput( float4(input.xyz,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}