#ifndef _INCLUDED_ASW_PICKUP_MONEY_H #define _INCLUDED_ASW_PICKUP_MONEY_H #ifdef _WIN32 #pragma once #endif #include "asw_pickup.h" class CSprite; class CSpriteTrail; class CASW_Pickup_Money : public CASW_Pickup { DECLARE_CLASS( CASW_Pickup_Money, CASW_Pickup ); DECLARE_SERVERCLASS(); public: CASW_Pickup_Money(void); virtual ~CASW_Pickup_Money(void); virtual void Spawn(); virtual void Precache(); virtual void ItemTouch( CBaseEntity *pOther ); virtual void CreateEffects(); // money isn't picked up using E virtual bool AllowedToPickup(CASW_Marine *pMarine) { return false; } virtual bool IsUsable(CBaseEntity *pUser) { return false; } CHandle m_pMainGlow; CHandle m_pGlowTrail; }; #endif // _INCLUDED_ASW_PICKUP_MONEY_H