#include "cbase.h" #include "c_asw_pickup_equipment.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //--------- // Medkit //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Medkit, DT_ASW_Pickup_Weapon_Medkit, CASW_Pickup_Weapon_Medkit ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Medkit::C_ASW_Pickup_Weapon_Medkit() { } //--------- // Sentry Gun Case //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Sentry, DT_ASW_Pickup_Weapon_Sentry, CASW_Pickup_Weapon_Sentry ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Sentry::C_ASW_Pickup_Weapon_Sentry() { } //--------- // Flamer Sentry Gun Case //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Sentry_Flamer, DT_ASW_Pickup_Weapon_Sentry_Flamer, CASW_Pickup_Weapon_Sentry_Flamer ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Sentry_Flamer::C_ASW_Pickup_Weapon_Sentry_Flamer() { } //--------- // Cannon Sentry Gun Case //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Sentry_Cannon, DT_ASW_Pickup_Weapon_Sentry_Cannon, CASW_Pickup_Weapon_Sentry_Cannon ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Sentry_Cannon::C_ASW_Pickup_Weapon_Sentry_Cannon() { } //--------- // Freeze Sentry Gun Case //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Sentry_Freeze, DT_ASW_Pickup_Weapon_Sentry_Freeze, CASW_Pickup_Weapon_Sentry_Freeze ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Sentry_Freeze::C_ASW_Pickup_Weapon_Sentry_Freeze() { } //--------- // Tesla Sentry Gun Case //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Tesla_Trap, DT_ASW_Pickup_Weapon_Tesla_Trap, CASW_Pickup_Weapon_Tesla_Trap ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Tesla_Trap::C_ASW_Pickup_Weapon_Tesla_Trap() { } //--------- // Ammo Bag //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Ammo_Bag, DT_ASW_Pickup_Weapon_Ammo_Bag, CASW_Pickup_Weapon_Ammo_Bag ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Ammo_Bag::C_ASW_Pickup_Weapon_Ammo_Bag() { } //--------- // Ammo Satchel //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Ammo_Satchel, DT_ASW_Pickup_Weapon_Ammo_Satchel, CASW_Pickup_Weapon_Ammo_Satchel ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Ammo_Satchel::C_ASW_Pickup_Weapon_Ammo_Satchel() { } //--------- // Medical Satchel //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Medical_Satchel, DT_ASW_Pickup_Weapon_Medical_Satchel, CASW_Pickup_Weapon_Medical_Satchel ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Medical_Satchel::C_ASW_Pickup_Weapon_Medical_Satchel() { } //--------- // Stim //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Stim, DT_ASW_Pickup_Weapon_Stim, CASW_Pickup_Weapon_Stim ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Stim::C_ASW_Pickup_Weapon_Stim() { } //--------- // Flares //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Flares, DT_ASW_Pickup_Weapon_Flares, CASW_Pickup_Weapon_Flares ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Flares::C_ASW_Pickup_Weapon_Flares() { } //--------- // Mines //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Mines, DT_ASW_Pickup_Weapon_Mines, CASW_Pickup_Weapon_Mines ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Mines::C_ASW_Pickup_Weapon_Mines() { } //--------- // T75 //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_T75, DT_ASW_Pickup_Weapon_T75, CASW_Pickup_Weapon_T75 ) END_RECV_TABLE() C_ASW_Pickup_Weapon_T75::C_ASW_Pickup_Weapon_T75() { } //--------- // Heal Grenade //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Heal_Grenade, DT_ASW_Pickup_Weapon_Heal_Grenade, CASW_Pickup_Weapon_Heal_Grenade ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Heal_Grenade::C_ASW_Pickup_Weapon_Heal_Grenade() { } //--------- // Buff Grenade //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Buff_Grenade, DT_ASW_Pickup_Weapon_Buff_Grenade, CASW_Pickup_Weapon_Buff_Grenade ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Buff_Grenade::C_ASW_Pickup_Weapon_Buff_Grenade() { } //--------- // Hornet Barrage //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Hornet_Barrage, DT_ASW_Pickup_Hornet_Barrage, CASW_Pickup_Hornet_Barrage ) END_RECV_TABLE() C_ASW_Pickup_Hornet_Barrage::C_ASW_Pickup_Hornet_Barrage() { } //--------- // Flashlight //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Flashlight, DT_ASW_Pickup_Weapon_Flashlight, CASW_Pickup_Weapon_Flashlight ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Flashlight::C_ASW_Pickup_Weapon_Flashlight() { } //--------- // Welder //--------- IMPLEMENT_CLIENTCLASS_DT( C_ASW_Pickup_Weapon_Welder, DT_ASW_Pickup_Weapon_Welder, CASW_Pickup_Weapon_Welder ) END_RECV_TABLE() C_ASW_Pickup_Weapon_Welder::C_ASW_Pickup_Weapon_Welder() { }