#include "cbase.h" #include "c_asw_camera_volume.h" #include "mapentities_shared.h" #include "datacache/imdlcache.h" #include "gamestringpool.h" CUtlVector g_ASWCameraVolumes; C_ASW_Camera_Volume::C_ASW_Camera_Volume() { g_ASWCameraVolumes.AddToTail(this); m_fCameraPitch = 90; } C_ASW_Camera_Volume::~C_ASW_Camera_Volume() { g_ASWCameraVolumes.FindAndRemove(this); } C_ASW_Camera_Volume *C_ASW_Camera_Volume::CreateNew( bool bForce ) { return new C_ASW_Camera_Volume(); } void C_ASW_Camera_Volume::Spawn() { SetSolid( SOLID_BBOX ); SetModel( STRING( GetModelName() ) ); // set size and link into world BaseClass::Spawn(); m_takedamage = DAMAGE_NO; } bool C_ASW_Camera_Volume::Initialize() { if ( InitializeAsClientEntity( NULL, false ) == false ) { return false; } Spawn(); const model_t *mod = GetModel(); if ( mod ) { Vector mins, maxs; modelinfo->GetModelBounds( mod, mins, maxs ); SetCollisionBounds( mins, maxs ); } SetBlocksLOS( false ); // this should be a small object SetNextClientThink( CLIENT_THINK_NEVER ); return true; } float C_ASW_Camera_Volume::IsPointInCameraVolume(const Vector &src) { int c=g_ASWCameraVolumes.Count(); for (int i=0;iCollisionProp()->IsPointInBounds(src)) return g_ASWCameraVolumes[i]->m_fCameraPitch; } return -1; } void C_ASW_Camera_Volume::RecreateAll() { DestroyAll(); ParseAllEntities( engine->GetMapEntitiesString() ); } void C_ASW_Camera_Volume::DestroyAll() { while (g_ASWCameraVolumes.Count() > 0 ) { C_ASW_Camera_Volume *p = g_ASWCameraVolumes[0]; p->Release(); } } const char *C_ASW_Camera_Volume::ParseEntity( const char *pEntData ) { CEntityMapData entData( (char*)pEntData ); char className[MAPKEY_MAXLENGTH]; MDLCACHE_CRITICAL_SECTION(); if (!entData.ExtractValue("classname", className)) { Error( "classname missing from entity!\n" ); } if ( !Q_strcmp( className, "asw_camera_control" ) ) { // always force clientside entities placed in maps C_ASW_Camera_Volume *pEntity = C_ASW_Camera_Volume::CreateNew( true ); if ( pEntity ) { // Set up keyvalues. pEntity->ParseMapData(&entData); if ( !pEntity->Initialize() ) pEntity->Release(); return entData.CurrentBufferPosition(); } } // Just skip past all the keys. char keyName[MAPKEY_MAXLENGTH]; char value[MAPKEY_MAXLENGTH]; if ( entData.GetFirstKey(keyName, value) ) { do { } while ( entData.GetNextKey(keyName, value) ); } // // Return the current parser position in the data block // return entData.CurrentBufferPosition(); } bool C_ASW_Camera_Volume::KeyValue( const char *szKeyName, const char *szValue ) { if ( FStrEq( szKeyName, "model" ) ) { SetModelName( AllocPooledString( szValue ) ); return true; } if ( FStrEq( szKeyName, "angtype" ) ) { int iAngleType = atoi(szValue); if (iAngleType == 0) // 0 is top down { m_fCameraPitch = 90.0f; } else // 1 is 40 degree { m_fCameraPitch = 40.0f; } return true; } return BaseClass::KeyValue(szKeyName, szValue); } //----------------------------------------------------------------------------- // Purpose: Only called on BSP load. Parses and spawns all the entities in the BSP. // Input : pMapData - Pointer to the entity data block to parse. //----------------------------------------------------------------------------- void C_ASW_Camera_Volume::ParseAllEntities(const char *pMapData) { int nEntities = 0; char szTokenBuffer[MAPKEY_MAXLENGTH]; // // Loop through all entities in the map data, creating each. // for ( ; true; pMapData = MapEntity_SkipToNextEntity(pMapData, szTokenBuffer) ) { // // Parse the opening brace. // char token[MAPKEY_MAXLENGTH]; pMapData = MapEntity_ParseToken( pMapData, token ); // // Check to see if we've finished or not. // if (!pMapData) break; if (token[0] != '{') { Error( "C_ASW_Camera_Volume::ParseAllEntities: found %s when expecting {", token); continue; } // // Parse the entity and add it to the spawn list. // pMapData = ParseEntity( pMapData ); nEntities++; } } bool C_ASW_Camera_Volume::ShouldDraw() { return false; }