//========= Copyright Valve Corporation, All rights reserved. ============// // TOGL CODE LICENSE // // Copyright 2011-2014 Valve Corporation // All Rights Reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // glmgrext.h // helper file for extension testing and runtime importing of entry points // //=============================================================================== #pragma once #ifdef OSX #include #include #elif defined(DX_TO_GL_ABSTRACTION) #include #include #else #error #endif #ifndef GL_EXT_framebuffer_sRGB #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #endif #ifndef ARB_texture_rg #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #endif #ifndef GL_EXT_bindable_uniform #define GL_UNIFORM_BUFFER_EXT 0x8DEE #endif // unpublished extension enums (thus the "X") // from EXT_framebuffer_multisample_blit_scaled.. #define XGL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define XGL_SCALED_RESOLVE_NICEST_EXT 0x90BB #ifndef GL_TEXTURE_MINIMIZE_STORAGE_APPLE #define GL_TEXTURE_MINIMIZE_STORAGE_APPLE 0x85B6 #endif #ifndef GL_ALL_COMPLETED_NV #define GL_ALL_COMPLETED_NV 0x84F2 #endif #ifndef GL_MAP_READ_BIT #define GL_MAP_READ_BIT 0x0001 #endif #ifndef GL_MAP_WRITE_BIT #define GL_MAP_WRITE_BIT 0x0002 #endif #ifndef GL_MAP_INVALIDATE_RANGE_BIT #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #endif #ifndef GL_MAP_INVALIDATE_BUFFER_BIT #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #endif #ifndef GL_MAP_FLUSH_EXPLICIT_BIT #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #endif #ifndef GL_MAP_UNSYNCHRONIZED_BIT #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #endif #ifndef GL_MAP_PERSISTENT_BIT #define GL_MAP_PERSISTENT_BIT 0x0040 #endif #ifndef GL_MAP_COHERENT_BIT #define GL_MAP_COHERENT_BIT 0x0080 #endif