#ifndef MAT_STUB_H #define MAT_STUB_H #include "materialsystem/itexture.h" // ---------------------------------------------------------------------------------------- // // ITexture dummy implementation. // ---------------------------------------------------------------------------------------- // class CDummyTexture : public ITexture { public: // Various texture polling methods virtual const char *GetName( void ) const { return "DummyTexture"; } virtual int GetMappingWidth() const { return 512; } virtual int GetMappingHeight() const { return 512; } virtual int GetActualWidth() const { return 512; } virtual int GetActualHeight() const { return 512; } virtual int GetNumAnimationFrames() const { return 0; } virtual bool IsTranslucent() const { return false; } virtual bool IsMipmapped() const { return false; } virtual void GetLowResColorSample( float s, float t, float *color ) const {} // Gets texture resource data of the specified type. // Params: // eDataType type of resource to retrieve. // pnumBytes on return is the number of bytes available in the read-only data buffer or is undefined // Returns: // pointer to the resource data, or NULL virtual void *GetResourceData( uint32 eDataType, size_t *pNumBytes ) const { return NULL; } // Methods associated with reference count virtual void IncrementReferenceCount( void ) {} virtual void DecrementReferenceCount( void ) {} // Used to modify the texture bits (procedural textures only) virtual void SetTextureRegenerator( ITextureRegenerator *pTextureRegen ) {} // Reconstruct the texture bits in HW memory // If rect is not specified, reconstruct all bits, otherwise just // reconstruct a subrect. virtual void Download( Rect_t *pRect = 0, int nAdditionalCreationFlags = 0 ) {} // Uses for stats. . .get the approximate size of the texture in it's current format. virtual int GetApproximateVidMemBytes( void ) const { return 64; } virtual bool IsError() const { return false; } virtual ITexture *GetEmbeddedTexture( int nIndex ) { return NULL; } // For volume textures virtual bool IsVolumeTexture() const { return false; } virtual int GetMappingDepth() const { return 1; } virtual int GetActualDepth() const { return 1; } virtual ImageFormat GetImageFormat() const { return IMAGE_FORMAT_RGBA8888; } virtual NormalDecodeMode_t GetNormalDecodeMode() const { return NORMAL_DECODE_NONE; } // Various information about the texture virtual bool IsRenderTarget() const { return false; } virtual bool IsCubeMap() const { return false; } virtual bool IsNormalMap() const { return false; } virtual bool IsProcedural() const { return false; } virtual void DeleteIfUnreferenced() {} virtual void SwapContents( ITexture *pOther ) {} virtual unsigned int GetFlags( void ) const { return 0; } virtual void ForceLODOverride( int iNumLodsOverrideUpOrDown ) { NULL; } #if defined( _X360 ) virtual bool ClearTexture( int r, int g, int b, int a ) { return true; } virtual bool CreateRenderTargetSurface( int width, int height, ImageFormat format, bool bSameAsTexture ) { return true; } #endif // Save texture to a file. virtual bool SaveToFile( const char *fileName ) { return false; } void CopyToStagingTexture( ITexture* pDstTex ) {} virtual void SetErrorTexture( bool bIsErrorTexture ) { } }; extern CDummyTexture g_DummyTexture; #endif // MAT_STUB_H