#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'launcher' def options(opt): # stub return def configure(conf): conf.define('LAUNCHERONLY',1) def build(bld): source = [ '../public/filesystem_init.cpp', 'launcher.cpp', 'reslistgenerator.cpp', ] includes = [ '.', '../public', '../public/tier0', '../public/tier1', '../common' ] + bld.env.INCLUDES_SDL2 defines = [] libs = ['tier0','tier1','tier2','tier3','vstdlib','steam_api','appframework','SDL2','togl'] install_path = bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )