//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// //========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #include "cbase.h" #include "gamemovement.h" #include "sdk_gamerules.h" #include "sdk_shareddefs.h" #include "in_buttons.h" #include "movevars_shared.h" #ifdef CLIENT_DLL #include "c_sdk_player.h" #else #include "sdk_player.h" #endif class CSDKGameMovement : public CGameMovement { public: DECLARE_CLASS( CSDKGameMovement, CGameMovement ); CSDKGameMovement(); }; // Expose our interface. static CSDKGameMovement g_GameMovement; IGameMovement *g_pGameMovement = ( IGameMovement * )&g_GameMovement; EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameMovement, IGameMovement,INTERFACENAME_GAMEMOVEMENT, g_GameMovement ); // ---------------------------------------------------------------------------------------- // // CSDKGameMovement. // ---------------------------------------------------------------------------------------- // CSDKGameMovement::CSDKGameMovement() { //m_vecViewOffsetNormal = SDK_PLAYER_VIEW_OFFSET; }