//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef TFC_ENGINEER_H #define TFC_ENGINEER_H #ifdef _WIN32 #pragma once #endif class CTFCPlayer; void DestroyBuilding(CTFCPlayer *eng, char *bld); void DestroyTeleporter(CTFCPlayer *eng, int type); #endif // TFC_ENGINEER_H