//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef TF_OBJ_BARBED_WIRE_H #define TF_OBJ_BARBED_WIRE_H #ifdef _WIN32 #pragma once #endif #include "tf_obj.h" class CObjectBarbedWire : public CBaseObject { public: DECLARE_CLASS( CObjectBarbedWire, CBaseObject ); DECLARE_SERVERCLASS(); CObjectBarbedWire(); void BarbedWireThink(); virtual void Precache(); virtual void Spawn(); virtual void StartPlacement( CBaseTFPlayer *pPlayer ); virtual bool PreStartBuilding(); virtual void FinishedBuilding(); private: CNetworkHandle( CObjectBarbedWire, m_hConnectedTo ); }; #endif // TF_OBJ_BARBED_WIRE_H