//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Place where we can't build things. // // $NoKeywords: $ //=============================================================================// #ifndef TF_FUNC_NO_BUILD_H #define TF_FUNC_NO_BUILD_H #ifdef _WIN32 #pragma once #endif class CBaseObject; class Vector; //----------------------------------------------------------------------------- // Is a given point contained within any construction yard? //----------------------------------------------------------------------------- bool PointInNoBuild( const Vector &vecBuildOrigin ); //----------------------------------------------------------------------------- // Does a construction yard (or lack of one) prevent us from building? //----------------------------------------------------------------------------- bool NoBuildPreventsBuild( CBaseObject *pObject, const Vector &vecBuildOrigin ); #endif // TF_FUNC_NO_BUILD_H