//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ORDER_BUILDSENTRYGUN_H #define ORDER_BUILDSENTRYGUN_H #ifdef _WIN32 #pragma once #endif #include "orders.h" class CPlayerClassDefender; class COrderBuildSentryGun : public COrder { public: DECLARE_CLASS( COrderBuildSentryGun, COrder ); DECLARE_SERVERCLASS(); // Create an order for the player. static bool CreateOrder( CPlayerClassDefender *pClass ); // COrder overrides. public: virtual bool Update( void ); }; #endif // ORDER_BUILDSENTRYGUN_H