//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef C_OBJ_ARMOR_UPGRADE_H #define C_OBJ_ARMOR_UPGRADE_H #ifdef _WIN32 #pragma once #endif #include "tf_obj_baseupgrade_shared.h" class C_ArmorUpgrade : public C_BaseObjectUpgrade { public: DECLARE_CLASS( C_ArmorUpgrade, C_BaseObjectUpgrade ); DECLARE_CLIENTCLASS(); C_ArmorUpgrade(); virtual int DrawModel( int flags ); private: C_ArmorUpgrade( const C_ArmorUpgrade & ) {} }; #endif // C_OBJ_ARMOR_UPGRADE_H