//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// // Author: Michael S. Booth (mike@turtlerockstudios.com), 2003 #include "cbase.h" #include "cs_bot.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //-------------------------------------------------------------------------------------------------------------- /** * Begin defusing the bomb */ void DefuseBombState::OnEnter( CCSBot *me ) { me->Crouch(); me->SetDisposition( CCSBot::SELF_DEFENSE ); me->GetChatter()->Say( "DefusingBomb" ); } //-------------------------------------------------------------------------------------------------------------- /** * Defuse the bomb */ void DefuseBombState::OnUpdate( CCSBot *me ) { const Vector *bombPos = me->GetGameState()->GetBombPosition(); if (bombPos == NULL) { me->PrintIfWatched( "In Defuse state, but don't know where the bomb is!\n" ); me->Idle(); return; } // look at the bomb me->SetLookAt( "Defuse bomb", *bombPos, PRIORITY_HIGH ); // defuse... me->UseEnvironment(); if (gpGlobals->curtime - me->GetStateTimestamp() > 1.0f) { // if we missed starting the defuse, give up if (TheCSBots()->GetBombDefuser() == NULL) { me->PrintIfWatched( "Failed to start defuse, giving up\n" ); me->Idle(); return; } else if (TheCSBots()->GetBombDefuser() != me) { // if someone else got the defuse, give up me->PrintIfWatched( "Someone else started defusing, giving up\n" ); me->Idle(); return; } } // if bomb has been defused, give up if (!TheCSBots()->IsBombPlanted()) { me->Idle(); return; } } //-------------------------------------------------------------------------------------------------------------- void DefuseBombState::OnExit( CCSBot *me ) { me->StandUp(); me->ResetStuckMonitor(); me->SetTask( CCSBot::SEEK_AND_DESTROY ); me->SetDisposition( CCSBot::ENGAGE_AND_INVESTIGATE ); me->ClearLookAt(); }