//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef BASE_TRANSMIT_PROXY_H #define BASE_TRANSMIT_PROXY_H #ifdef _WIN32 #pragma once #endif #include "ehandle.h" class CBaseEntity; class CBaseTransmitProxy { public: CBaseTransmitProxy( CBaseEntity *pEnt ); virtual ~CBaseTransmitProxy(); // Override this to control the ShouldTransmit behavior of whatever entity the proxy is attached to. // bPrevShouldTransmitResult is what the proxy's entity's ShouldTransmit() returned. virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo, int nPrevShouldTransmitResult ); void AddRef(); void Release(); private: EHANDLE m_hEnt; unsigned short m_refCount; }; #endif // BASE_TRANSMIT_PROXY_H