//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef AI_LOCALNAVIGATOR_H #define AI_LOCALNAVIGATOR_H #include "simtimer.h" #include "ai_component.h" #include "ai_movetypes.h" #include "ai_obstacle_type.h" #if defined( _WIN32 ) #pragma once #endif class CAI_PlaneSolver; class CAI_MoveProbe; //----------------------------------------------------------------------------- // CAI_LocalNavigator // // Purpose: Handles all the immediate tasks of navigation, independent of // path. Implements steering. //----------------------------------------------------------------------------- class CAI_LocalNavigator : public CAI_Component, public CAI_ProxyMovementSink { public: CAI_LocalNavigator(CAI_BaseNPC *pOuter); virtual ~CAI_LocalNavigator(); void Init( IAI_MovementSink *pMovementServices ); //--------------------------------- AIMoveResult_t MoveCalc( AILocalMoveGoal_t *pResult, bool bPreviouslyValidated = false ); void ResetMoveCalculations(); //--------------------------------- void AddObstacle( const Vector &pos, float radius, AI_MoveSuggType_t type = AIMST_AVOID_OBJECT ); bool HaveObstacles(); protected: AIMoveResult_t MoveCalcRaw( AILocalMoveGoal_t *pResult, bool bOnlyCurThink ); bool MoveCalcDirect( AILocalMoveGoal_t *pMoveGoal, bool bOnlyCurThink, float *pDistClear, AIMoveResult_t *pResult ); bool MoveCalcSteer( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult ); bool MoveCalcStop( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult ); CAI_MoveProbe * GetMoveProbe() { return m_pMoveProbe; } const CAI_MoveProbe *GetMoveProbe() const { return m_pMoveProbe; } private: // -------------------------------- bool m_fLastWasClear; AILocalMoveGoal_t m_LastMoveGoal; CSimpleSimTimer m_FullDirectTimer; CAI_PlaneSolver * m_pPlaneSolver; CAI_MoveProbe * m_pMoveProbe; DECLARE_SIMPLE_DATADESC(); }; #endif // AI_LOCALNAVIGATOR_H