//-------------------------------------------------------------------------------------------------------- //========= Copyright Valve Corporation, All rights reserved. ============// #include "cbase.h" #ifdef SERVER_USES_VGUI #include #include "NavMenu.h" #include "vgui_controls/MenuItem.h" #endif // SERVER_USES_VGUI // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #ifdef SERVER_USES_VGUI using namespace vgui; //-------------------------------------------------------------------------------------------------------- NavMenu::NavMenu( Panel *parent, const char *panelName ) : Menu( parent, panelName ) { } //-------------------------------------------------------------------------------------------------------- bool NavMenu::LoadFromFile( const char * fileName) // load menu from KeyValues { KeyValues * kv = new KeyValues(fileName); if ( !kv->LoadFromFile( filesystem, fileName, "GAME" ) ) return false; bool ret = false;//LoadFromKeyValues( kv ); kv->deleteThis(); return ret; } //-------------------------------------------------------------------------------------------------------- NavMenu::~NavMenu() { } #endif // SERVER_USES_VGUI //--------------------------------------------------------------------------------------------------------