#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'client' def options(opt): # stub return def configure(conf): conf.env.append_unique('DEFINES',[ 'NO_STRING_T', 'CLIENT_DLL', 'VECTOR', 'VERSION_SAFE_STEAM_API_INTERFACES', 'strncpy=use_Q_strncpy_instead', 'strncpy=use_Q_strncpy_instead', 'USE_WEBM_FOR_REPLAY', # LINUXALL 'HL2_CLIENT_DLL' ]) def build(bld): source = [ #'replay/replayyoutubeapi_key_sdk.cpp', [$SOURCESDK] 'game_controls/slideshowpanel.cpp', '../../common/movieobjects/timeutils.cpp', 'hl2/C_Func_Monitor.cpp', 'geiger.cpp', 'history_resource.cpp', 'hud_weapon.cpp', 'train.cpp', '../shared/weapon_parse_default.cpp', '../shared/achievement_saverestore.cpp', '../shared/achievementmgr.cpp', '../shared/achievements_hlx.cpp', 'achievement_notification_panel.cpp', '../shared/activitylist.cpp', 'alphamaterialproxy.cpp', '../shared/ammodef.cpp', 'animatedentitytextureproxy.cpp', 'animatedoffsettextureproxy.cpp', 'animatedtextureproxy.cpp', 'AnimateSpecificTextureProxy.cpp', '../shared/animation.cpp', '../shared/base_playeranimstate.cpp', '../shared/baseachievement.cpp', 'baseanimatedtextureproxy.cpp', 'baseclientrendertargets.cpp', '../shared/basecombatcharacter_shared.cpp', '../shared/basecombatweapon_shared.cpp', '../shared/baseentity_shared.cpp', '../shared/basegrenade_shared.cpp', '../shared/baseparticleentity.cpp', '../shared/baseplayer_shared.cpp', '../shared/baseprojectile.cpp', '../shared/baseviewmodel_shared.cpp', 'beamdraw.cpp', '../shared/beam_shared.cpp', '../../public/bone_accessor.cpp', 'bone_merge_cache.cpp', 'c_ai_basehumanoid.cpp', 'c_ai_basenpc.cpp', 'c_baseanimating.cpp', 'c_baseanimatingoverlay.cpp', 'c_basecombatcharacter.cpp', 'c_basecombatweapon.cpp', 'c_basedoor.cpp', 'c_baseentity.cpp', 'c_baseflex.cpp', 'c_baseplayer.cpp', 'c_baseviewmodel.cpp', 'c_breakableprop.cpp', 'c_colorcorrection.cpp', 'c_colorcorrectionvolume.cpp', 'c_dynamiclight.cpp', 'c_entitydissolve.cpp', 'c_entityparticletrail.cpp', 'c_env_fog_controller.cpp', 'c_env_particlescript.cpp', 'c_env_projectedtexture.cpp', 'c_env_screenoverlay.cpp', 'c_env_tonemap_controller.cpp', 'c_fire_smoke.cpp', 'c_fish.cpp', 'c_func_areaportalwindow.cpp', 'c_func_breakablesurf.cpp', 'c_func_conveyor.cpp', 'c_func_dust.cpp', 'c_func_lod.cpp', 'c_func_occluder.cpp', 'c_func_reflective_glass.cpp', 'c_func_rotating.cpp', 'c_func_smokevolume.cpp', 'c_func_tracktrain.cpp', 'c_gib.cpp', 'c_hairball.cpp', 'c_info_overlay_accessor.cpp', 'c_lightglow.cpp', 'C_MaterialModifyControl.cpp', 'c_particle_system.cpp', 'c_physbox.cpp', 'c_physicsprop.cpp', 'c_physmagnet.cpp', 'c_pixel_visibility.cpp', 'c_plasma.cpp', 'c_playerresource.cpp', 'c_point_camera.cpp', 'c_point_commentary_node.cpp', 'c_props.cpp', 'c_ragdoll_manager.cpp', 'c_rope.cpp', 'c_rumble.cpp', 'c_sceneentity.cpp', 'c_shadowcontrol.cpp', 'c_slideshow_display.cpp', 'c_soundscape.cpp', 'c_spotlight_end.cpp', 'c_sprite.cpp', 'c_sprite_perfmonitor.cpp', 'c_sun.cpp', 'c_team.cpp', 'c_tesla.cpp', 'c_test_proxytoggle.cpp', 'c_user_message_register.cpp', 'c_vehicle_choreo_generic.cpp', 'c_vehicle_jeep.cpp', 'c_vguiscreen.cpp', 'hl2/c_waterbullet.cpp', 'hl2/hud_autoaim.cpp', 'C_WaterLODControl.cpp', 'c_world.cpp', '../shared/cam_thirdperson.cpp', 'camomaterialproxy.cpp', 'cdll_client_int.cpp', 'cdll_bounded_cvars.cpp', 'cdll_util.cpp', 'cl_mat_stub.cpp', 'classmap.cpp', 'client_factorylist.cpp', 'client_thinklist.cpp', 'client_virtualreality.cpp', 'clienteffectprecachesystem.cpp', 'cliententitylist.cpp', 'clientleafsystem.cpp', 'clientmode_shared.cpp', 'clientshadowmgr.cpp', 'clientsideeffects.cpp', 'clientsideeffects_test.cpp', 'clientsteamcontext.cpp', 'colorcorrectionmgr.cpp', 'commentary_modelviewer.cpp', '../shared/collisionproperty.cpp', '../shared/death_pose.cpp', '../shared/debugoverlay_shared.cpp', '../shared/decals.cpp', 'detailobjectsystem.cpp', 'dummyproxy.cpp', '../shared/effect_dispatch_data.cpp', 'EffectsClient.cpp', '../shared/ehandle.cpp', '../shared/entitylist_base.cpp', 'entityoriginmaterialproxy.cpp', '../shared/EntityParticleTrail_Shared.cpp', '../shared/env_detail_controller.cpp', '../shared/env_wind_shared.cpp', '../shared/eventlist.cpp', 'flashlighteffect.cpp', '../shared/func_ladder.cpp', 'functionproxy.cpp', 'fx_blood.cpp', 'fx_cube.cpp', 'fx_explosion.cpp', 'fx_fleck.cpp', 'fx_impact.cpp', 'fx_interpvalue.cpp', 'fx_quad.cpp', 'fx_shelleject.cpp', 'fx_staticline.cpp', 'fx_tracer.cpp', 'fx_trail.cpp', 'fx_water.cpp', '../shared/gamemovement.cpp', '../shared/gamerules.cpp', '../shared/gamerules_register.cpp', '../shared/GameStats.cpp', '../shared/gamestringpool.cpp', 'gametrace_client.cpp', '../shared/gamevars_shared.cpp', 'glow_outline_effect.cpp', 'glow_overlay.cpp', '../shared/hintmessage.cpp', '../shared/hintsystem.cpp', 'hltvcamera.cpp', 'hud.cpp', 'hud_animationinfo.cpp', 'hud_basechat.cpp', 'hud_basetimer.cpp', 'hud_bitmapnumericdisplay.cpp', 'hud_closecaption.cpp', 'hud_crosshair.cpp', 'hud_element_helper.cpp', 'hl2/hud_filmdemo.cpp', 'hl2/hud_hdrdemo.cpp', 'hud_hintdisplay.cpp', 'hud_msg.cpp', 'hud_numericdisplay.cpp', 'hud_pdump.cpp', 'hud_redraw.cpp', 'hud_vehicle.cpp', '../shared/igamesystem.cpp', 'in_camera.cpp', 'in_joystick.cpp', 'in_main.cpp', 'in_steamcontroller.cpp', 'initializer.cpp', 'interpolatedvar.cpp', 'IsNPCProxy.cpp', 'lampbeamproxy.cpp', 'lamphaloproxy.cpp', '../shared/mapentities_shared.cpp', 'mathproxy.cpp', 'matrixproxy.cpp', 'menu.cpp', 'message.cpp', 'movehelper_client.cpp', '../shared/movevars_shared.cpp', '../shared/multiplay_gamerules.cpp', '../shared/obstacle_pushaway.cpp', 'panelmetaclassmgr.cpp', 'particle_collision.cpp', 'particle_litsmokeemitter.cpp', '../shared/particle_parse.cpp', '../shared/particle_property.cpp', 'particle_proxies.cpp', 'particle_simple3d.cpp', 'particlemgr.cpp', 'particles_attractor.cpp', 'particles_ez.cpp', 'particles_localspace.cpp', 'particles_new.cpp', 'particles_simple.cpp', '../shared/particlesystemquery.cpp', 'perfvisualbenchmark.cpp', 'physics.cpp', 'physics_main_client.cpp', '../shared/physics_main_shared.cpp', '../shared/physics_saverestore.cpp', '../shared/physics_shared.cpp', 'physpropclientside.cpp', 'playerandobjectenumerator.cpp', 'playerspawncache.cpp', '../shared/point_bonusmaps_accessor.cpp', '../shared/point_posecontroller.cpp', '../shared/precache_register.cpp', '../shared/predictableid.cpp', 'prediction.cpp', '../shared/predictioncopy.cpp', '../shared/props_shared.cpp', 'proxyentity.cpp', 'ProxyHealth.cpp', 'proxyplayer.cpp', 'proxypupil.cpp', 'ragdoll.cpp', '../shared/ragdoll_shared.cpp', 'recvproxy.cpp', 'basepresence.cpp', #[$WIN32||$POSIX] #'basepresence_xbox.cpp', [$X360] '../shared/rope_helpers.cpp', '../shared/saverestore.cpp', '../shared/sceneentity_shared.cpp', 'ScreenSpaceEffects.cpp', '../shared/sequence_Transitioner.cpp', 'simple_keys.cpp', '../shared/simtimer.cpp', '../shared/singleplay_gamerules.cpp', '../shared/SoundEmitterSystem.cpp', '../shared/soundenvelope.cpp', '../../public/SoundParametersInternal.cpp', 'splinepatch.cpp', '../shared/Sprite.cpp', 'spritemodel.cpp', '../shared/SpriteTrail.cpp', '../shared/studio_shared.cpp', 'studio_stats.cpp', '../shared/takedamageinfo.cpp', '../shared/teamplay_gamerules.cpp', '../shared/teamplayroundbased_gamerules.cpp', '../shared/test_ehandle.cpp', 'text_message.cpp', 'texturescrollmaterialproxy.cpp', 'timematerialproxy.cpp', 'toggletextureproxy.cpp', '../shared/usercmd.cpp', '../shared/usermessages.cpp', '../shared/util_shared.cpp', '../shared/vehicle_viewblend_shared.cpp', 'vgui_avatarimage.cpp', 'vgui_basepanel.cpp', 'vgui_bitmapbutton.cpp', 'vgui_bitmapimage.cpp', 'vgui_bitmappanel.cpp', 'vgui_schemevisualizer.cpp', 'vgui_centerstringpanel.cpp', 'vgui_consolepanel.cpp', 'vgui_debugoverlaypanel.cpp', 'vgui_fpspanel.cpp', 'vgui_game_viewport.cpp', 'vgui_grid.cpp', 'vgui_int.cpp', 'vgui_loadingdiscpanel.cpp', 'vgui_messagechars.cpp', 'vgui_netgraphpanel.cpp', 'vgui_slideshow_display_screen.cpp', 'view.cpp', 'view_beams.cpp', 'view_effects.cpp', 'view_scene.cpp', 'viewangleanim.cpp', 'ViewConeImage.cpp', 'viewdebug.cpp', 'viewpostprocess.cpp', 'viewrender.cpp', '../shared/voice_banmgr.cpp', '../shared/voice_status.cpp', 'warp_overlay.cpp', 'WaterLODMaterialProxy.cpp', '../shared/weapon_parse.cpp', 'weapon_selection.cpp', 'weapons_resource.cpp', 'WorldDimsProxy.cpp', 'vgui_video.cpp', 'vgui_video_player.cpp', '../shared/mp_shareddefs.cpp', '../client/c_vote_controller.cpp', '../../public/haptics/haptic_msgs.cpp', #[!$X360] #'../../public/haptics/haptic_utils.cpp', [$WIN32&&!$X360] 'sixense/in_sixense.cpp', 'sixense/in_sixense_gesture_bindings.cpp', '../shared/sixense/sixense_convars.cpp', '../../public/bone_setup.cpp', '../../public/posedebugger.cpp', '../../public/client_class.cpp', '../../common/compiledcaptionswap.cpp', '../../public/collisionutils.cpp', '../../public/crtmemdebug.cpp', '../../public/dt_recv.cpp', '../../public/dt_utlvector_common.cpp', '../../public/dt_utlvector_recv.cpp', '../../public/filesystem_helpers.cpp', '../../public/interpolatortypes.cpp', '../shared/interval.cpp', '../../common/language.cpp', '../../public/networkvar.cpp', '../../common/randoverride.cpp', '../../common/steamid.cpp', '../../public/rope_physics.cpp', '../../public/scratchpad3d.cpp', '../../public/ScratchPadUtils.cpp', '../../public/sentence.cpp', '../shared/sheetsimulator.cpp', '../../public/simple_physics.cpp', '../../public/stringregistry.cpp', '../../public/studio.cpp', '../../public/vallocator.cpp', '../../public/vgui_controls/vgui_controls.cpp', '../../public/jigglebones.cpp', 'hud_lcd.cpp', 'in_mouse.cpp', 'mumble.cpp', '../../public/renamed_recvtable_compat.cpp', 'rendertexture.cpp', 'c_basetempentity.cpp', 'c_effects.cpp', 'c_impact_effects.cpp', 'c_movie_explosion.cpp', 'c_particle_fire.cpp', 'c_particle_smokegrenade.cpp', 'c_prop_vehicle.cpp', 'c_recipientfilter.cpp', 'c_smoke_trail.cpp', 'c_smokestack.cpp', 'c_steamjet.cpp', 'c_stickybolt.cpp', 'c_te.cpp', 'c_te_armorricochet.cpp', 'c_te_basebeam.cpp', 'c_te_beamentpoint.cpp', 'c_te_beaments.cpp', 'c_te_beamfollow.cpp', 'c_te_beamlaser.cpp', 'c_te_beampoints.cpp', 'c_te_beamring.cpp', 'c_te_beamringpoint.cpp', 'c_te_beamspline.cpp', 'c_te_bloodsprite.cpp', 'c_te_bloodstream.cpp', 'c_te_breakmodel.cpp', 'c_te_bspdecal.cpp', 'c_te_bubbles.cpp', 'c_te_bubbletrail.cpp', 'c_te_clientprojectile.cpp', 'c_te_decal.cpp', 'c_te_dynamiclight.cpp', 'c_te_effect_dispatch.cpp', 'c_te_energysplash.cpp', 'c_te_explosion.cpp', 'c_te_fizz.cpp', 'c_te_footprint.cpp', 'c_te_glassshatter.cpp', 'c_te_glowsprite.cpp', 'c_te_impact.cpp', 'c_te_killplayerattachments.cpp', 'c_te_largefunnel.cpp', 'c_te_legacytempents.cpp', 'c_te_muzzleflash.cpp', 'c_te_particlesystem.cpp', 'c_te_physicsprop.cpp', 'c_te_playerdecal.cpp', 'c_te_projecteddecal.cpp', 'c_te_showline.cpp', 'c_te_smoke.cpp', 'c_te_sparks.cpp', 'c_te_sprite.cpp', 'c_te_spritespray.cpp', 'c_te_worlddecal.cpp', 'c_testtraceline.cpp', 'c_tracer.cpp', 'fx.cpp', 'fx_discreetline.cpp', 'fx_envelope.cpp', 'fx_line.cpp', 'fx_sparks.cpp', 'particlesphererenderer.cpp', 'smoke_fog_overlay.cpp', 'game_controls/baseviewport.cpp', 'game_controls/basemodelpanel.cpp', 'game_controls/basemodel_panel.cpp', 'game_controls/ClientScoreBoardDialog.cpp', 'game_controls/commandmenu.cpp', 'game_controls/intromenu.cpp', 'game_controls/MapOverview.cpp', 'game_controls/NavProgress.cpp', 'game_controls/SpectatorGUI.cpp', 'game_controls/teammenu.cpp', 'game_controls/vguitextwindow.cpp', 'game_controls/IconPanel.cpp', 'mp3player.cpp', '../../public/tools/bonelist.cpp', 'entity_client_tools.cpp', 'toolframework_client.cpp', 'hud_chat.cpp', 'c_team_objectiveresource.cpp', '../shared/hl2/basehlcombatweapon_shared.cpp', '../shared/hl2/achievements_hl2.cpp', 'hl2/c_antlion_dust.cpp', 'hl2/c_ar2_explosion.cpp', 'hl2/c_barnacle.cpp', 'hl2/c_barney.cpp', 'hl2/c_basehelicopter.cpp', 'hl2/c_basehlcombatweapon.cpp', 'hl2/c_basehlplayer.cpp', 'hl2/c_citadel_effects.cpp', 'hl2/c_corpse.cpp', 'hl2/c_env_alyxtemp.cpp', 'hl2/c_env_headcrabcanister.cpp', 'hl2/c_env_starfield.cpp', 'hl2/c_func_tankmortar.cpp', 'hl2/c_hl2_playerlocaldata.cpp', 'hl2/c_info_teleporter_countdown.cpp', 'hl2/c_npc_antlionguard.cpp', 'hl2/c_npc_combinegunship.cpp', 'hl2/c_npc_manhack.cpp', 'hl2/c_npc_rollermine.cpp', 'hl2/c_plasma_beam_node.cpp', 'hl2/c_prop_combine_ball.cpp', 'hl2/c_rotorwash.cpp', 'hl2/c_script_intro.cpp', '../shared/script_intro_shared.cpp', 'hl2/c_strider.cpp', 'hl2/c_te_concussiveexplosion.cpp', 'hl2/c_te_flare.cpp', 'hl2/c_thumper_dust.cpp', 'hl2/c_vehicle_airboat.cpp', 'hl2/c_vehicle_cannon.cpp', 'hl2/c_vehicle_crane.cpp', 'hl2/c_vehicle_prisoner_pod.cpp', 'hl2/c_weapon__stubs_hl2.cpp', 'hl2/c_weapon_crossbow.cpp', 'hl2/c_weapon_physcannon.cpp', 'hl2/c_weapon_stunstick.cpp', 'hl2/clientmode_hlnormal.cpp', 'death.cpp', '../shared/hl2/env_headcrabcanister_shared.cpp', 'hl2/fx_antlion.cpp', 'hl2/fx_bugbait.cpp', 'hl2/fx_hl2_impacts.cpp', 'hl2/fx_hl2_tracers.cpp', 'hl2/hl2_clientmode.cpp', '../shared/hl2/hl2_gamerules.cpp', '../shared/hl2/hl2_usermessages.cpp', '../shared/hl2/hl_gamemovement.cpp', 'hl2/hl_in_main.cpp', 'hl2/hl_prediction.cpp', 'hl2/hud_ammo.cpp', 'hl2/hud_battery.cpp', 'hl2/hud_blood.cpp', 'hl2/hud_credits.cpp', 'hl2/hud_damageindicator.cpp', 'hl2/hud_flashlight.cpp', 'hl2/hud_health.cpp', 'hl2/hud_poisondamageindicator.cpp', 'hud_posture.cpp', 'hl2/hud_quickinfo.cpp', 'hud_squadstatus.cpp', 'hl2/hud_suitpower.cpp', 'hl2/hud_weaponselection.cpp', 'hl2/hud_zoom.cpp', 'hl2/shieldproxy.cpp', 'hl2/vgui_rootpanel_hl2.cpp', 'episodic/c_vort_charge_token.cpp' ] includes = [ '.', 'game_controls', 'hl2', 'hl2/elements', '../shared/hl2', '../../common', '../../public', '../../public/tier0', '../../public/tier1', '../../vgui2/include', '../../vgui2/controls', '../shared' ] defines = [] libs = [ 'tier0', 'particles', 'dmxloader', 'vgui_controls', 'matsys_controls', 'tier1', 'tier2', 'tier3', 'mathlib', 'vstdlib', 'choreoobjects', 'steam_api', 'bitmap', 'vtf', 'RT' ] install_path = bld.env.PREFIX+'/hl2/bin' bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )