//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_TF_CLASS_PYRO_H #define C_TF_CLASS_PYRO_H #ifdef _WIN32 #pragma once #endif #include "c_tf_playerclass.h" #include "dt_recv.h" class C_PlayerClassPyro : public C_PlayerClass { public: DECLARE_CLASS( C_PlayerClassPyro, C_PlayerClass ); DECLARE_PREDICTABLE(); C_PlayerClassPyro( C_BaseTFPlayer *pPlayer ); virtual ~C_PlayerClassPyro(); PlayerClassPyroData_t *GetClassData(); protected: PlayerClassPyroData_t m_ClassData; }; EXTERN_RECV_TABLE( DT_PlayerClassPyroData ) #endif // C_TF_CLASS_PYRO_H