//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_tf_class_defender.h" //============================================================================= // // Defender Data Table // BEGIN_RECV_TABLE_NOBASE( C_PlayerClassDefender, DT_PlayerClassDefenderData ) END_RECV_TABLE() BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassDefender ) DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassDefenderData_t ), END_PREDICTION_DATA() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_PlayerClassDefender::C_PlayerClassDefender( C_BaseTFPlayer *pPlayer ) : C_PlayerClass( pPlayer ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_PlayerClassDefender::~C_PlayerClassDefender() { }