//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "hud.h" #include "commanderoverlay.h" #include "c_baseobject.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_ObjectSandbagBunker : public C_BaseObject { DECLARE_CLASS( C_ObjectSandbagBunker, C_BaseObject ); public: DECLARE_CLIENTCLASS(); C_ObjectSandbagBunker(); private: C_ObjectSandbagBunker( const C_ObjectSandbagBunker & ); // not defined, not accessible }; IMPLEMENT_CLIENTCLASS_DT(C_ObjectSandbagBunker, DT_ObjectSandbagBunker, CObjectSandbagBunker) END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_ObjectSandbagBunker::C_ObjectSandbagBunker() { }