//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "c_obj_base_manned_gun.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_ObjectMannedMissileLauncher : public C_ObjectBaseMannedGun { DECLARE_CLASS( C_ObjectMannedMissileLauncher, C_ObjectBaseMannedGun ); public: DECLARE_CLIENTCLASS(); C_ObjectMannedMissileLauncher() {} private: C_ObjectMannedMissileLauncher( const C_ObjectMannedMissileLauncher & ); // not defined, not accessible }; IMPLEMENT_CLIENTCLASS_DT(C_ObjectMannedMissileLauncher, DT_ObjectMannedMissileLauncher, CObjectMannedMissileLauncher) END_RECV_TABLE()