//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "hud.h" #include "commanderoverlay.h" #include "c_baseobject.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_ObjectDragonsTeeth : public C_BaseObject { DECLARE_CLASS( C_ObjectDragonsTeeth, C_BaseObject ); public: DECLARE_CLIENTCLASS(); C_ObjectDragonsTeeth(); // Since we have material proxies to show building amount, don't offset origin virtual bool OffsetObjectOrigin( Vector& origin ) { return false; } private: C_ObjectDragonsTeeth( const C_ObjectDragonsTeeth & ); // not defined, not accessible }; IMPLEMENT_CLIENTCLASS_DT(C_ObjectDragonsTeeth, DT_ObjectDragonsTeeth, CObjectDragonsTeeth) END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_ObjectDragonsTeeth::C_ObjectDragonsTeeth() { }