//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TF_HUD_MANN_VS_MACHINE_STATS_H #define TF_HUD_MANN_VS_MACHINE_STATS_H #ifdef _WIN32 #pragma once #endif #include "hudelement.h" #include "tf_controls.h" #include "hud.h" #include #include //========================================================= class CCreditDisplayPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CCreditDisplayPanel, vgui::EditablePanel ); public: CCreditDisplayPanel( Panel *parent, const char *pName ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); }; //========================================================= class CCreditSpendPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CCreditSpendPanel, vgui::EditablePanel ); public: CCreditSpendPanel( Panel *parent, const char *pName ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); }; #endif // TF_HUD_MANN_VS_MACHINE_STATS_H