//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TF_HUD_ARENA_CLASS_LAYOUT_H #define TF_HUD_ARENA_CLASS_LAYOUT_H #ifdef _WIN32 #pragma once #endif #include "hudelement.h" #include "tf_imagepanel.h" #include "tf_controls.h" #include using namespace vgui; #define MAX_CLASS_IMAGES 12 //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudArenaClassLayout : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudArenaClassLayout, EditablePanel ); public: CHudArenaClassLayout( const char *pElementName ); virtual void Init( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void OnTick( void ); virtual void PerformLayout( void ); bool HandleKeyCodePressed( vgui::KeyCode code ); virtual int GetRenderGroupPriority() { return 40; } virtual void SetVisible( bool state ); private: CTFImagePanel *m_pBackground; CTFImagePanel *m_pLocalPlayerBG; CExLabel *m_pTitle; CExLabel *m_pChangeLabel; CExLabel *m_pChangeLabelShadow; CTFImagePanel *m_ClassImages[MAX_CLASS_IMAGES]; }; #endif // TF_HUD_ARENA_CLASS_LAYOUT_H