//========= Copyright Valve Corporation, All rights reserved. ============// #include "cbase.h" #include "c_entity_currencypack.h" #include "c_tf_player.h" IMPLEMENT_CLIENTCLASS_DT( C_CurrencyPack, DT_CurrencyPack, CCurrencyPack ) RecvPropBool( RECVINFO( m_bDistributed ) ), END_RECV_TABLE() C_CurrencyPack::C_CurrencyPack() { m_bDistributed = false; m_pGlowEffect = NULL; m_bShouldGlowForLocalPlayer = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_CurrencyPack::~C_CurrencyPack() { DestroyGlowEffect(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_CurrencyPack::OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged( updateType ); if ( updateType == DATA_UPDATE_CREATED ) { SetNextClientThink( CLIENT_THINK_ALWAYS ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_CurrencyPack::ClientThink() { #ifdef STAGING_ONLY int iSeeCashThroughWall = 0; C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pTFPlayer && pTFPlayer->IsAlive() ) { CALL_ATTRIB_HOOK_INT_ON_OTHER( pTFPlayer, iSeeCashThroughWall, mvm_see_cash_through_wall ); } bool bShouldGlowForLocalPlayer = iSeeCashThroughWall != 0; if ( m_bShouldGlowForLocalPlayer != bShouldGlowForLocalPlayer ) { m_bShouldGlowForLocalPlayer = bShouldGlowForLocalPlayer; UpdateGlowEffect(); } #endif // STAGING_ONLY } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_CurrencyPack::UpdateGlowEffect( void ) { // destroy the existing effect if ( m_pGlowEffect ) { DestroyGlowEffect(); } // create a new effect if we have a cart if ( m_bShouldGlowForLocalPlayer ) { Vector color = m_bDistributed ? Vector( 150, 0, 0 ) : Vector( 0, 150, 0 ); m_pGlowEffect = new CGlowObject( this, color, 1.0, true ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_CurrencyPack::DestroyGlowEffect( void ) { if ( m_pGlowEffect ) { delete m_pGlowEffect; m_pGlowEffect = NULL; } }