//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef SDK_HUD_CHAT_H #define SDK_HUD_CHAT_H #ifdef _WIN32 #pragma once #endif #include class CHudChatLine : public CBaseHudChatLine { DECLARE_CLASS_SIMPLE( CHudChatLine, CBaseHudChatLine ); public: CHudChatLine( vgui::Panel *parent, const char *panelName ) : CBaseHudChatLine( parent, panelName ) {} virtual void ApplySchemeSettings(vgui::IScheme *pScheme); void PerformFadeout( void ); void MsgFunc_SayText(bf_read &msg); private: CHudChatLine( const CHudChatLine & ); // not defined, not accessible }; //----------------------------------------------------------------------------- // Purpose: The prompt and text entry area for chat messages //----------------------------------------------------------------------------- class CHudChatInputLine : public CBaseHudChatInputLine { DECLARE_CLASS_SIMPLE( CHudChatInputLine, CBaseHudChatInputLine ); public: CHudChatInputLine( CBaseHudChat *parent, char const *panelName ) : CBaseHudChatInputLine( parent, panelName ) {} virtual void ApplySchemeSettings(vgui::IScheme *pScheme); }; class CHudChat : public CBaseHudChat { DECLARE_CLASS_SIMPLE( CHudChat, CBaseHudChat ); public: CHudChat( const char *pElementName ); virtual void CreateChatInputLine( void ); virtual void CreateChatLines( void ); virtual void Init( void ); virtual void Reset( void ); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); void MsgFunc_SayText( bf_read &msg ); void MsgFunc_TextMsg( bf_read &msg ); void ChatPrintf( int iPlayerIndex, PRINTF_FORMAT_STRING const char *fmt, ... ); int GetChatInputOffset( void ); }; #endif //SDK_HUD_CHAT_H