//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef REPLAYVIDEO_H #define REPLAYVIDEO_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- #include "video/ivideoservices.h" //----------------------------------------------------------------------------- struct ReplayVideoMode_t { int m_nWidth; int m_nHeight; int m_nBaseFPS; bool m_bNTSCRate; const char *m_pName; // Can be a localization token, e.g. "#Replay_Blah" }; struct ReplayQualityPreset_t { const char *m_pName; VideoEncodeCodec::EVideoEncodeCodec_t m_nCodecId; int m_iQuality; bool m_bMotionBlurEnabled; int m_iMotionBlurQuality; }; struct ReplayCodec_t { VideoEncodeCodec::EVideoEncodeCodec_t m_nCodecId; const char *m_pName; }; //----------------------------------------------------------------------------- int ReplayVideo_GetVideoModeCount(); const ReplayVideoMode_t &ReplayVideo_GetVideoMode( int i ); int ReplayVideo_GetDefaultQualityPreset(); int ReplayVideo_GetQualityInterval(); // TODO: Wtf is this? int ReplayVideo_GetQualityRange(); int ReplayVideo_GetQualityPresetCount(); const ReplayQualityPreset_t &ReplayVideo_GetQualityPreset( int i ); int ReplayVideo_GetCodecCount(); const ReplayCodec_t &ReplayVideo_GetCodec( int i ); int ReplayVideo_FindCodecPresetFromCodec( VideoEncodeCodec_t nCodec ); //----------------------------------------------------------------------------- #endif // REPLAYVIDEO_H