//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( ITEXTMESSAGE_H ) #define ITEXTMESSAGE_H #ifdef _WIN32 #pragma once #endif #include "vgui/VGUI.h" #include "fontabc.h" abstract_class ITextMessage { public: virtual void SetPosition( int x, int y ) = 0; virtual void AddChar( int r, int g, int b, int a, wchar_t ch ) = 0; virtual void GetLength( int *wide, int *tall, const char *string ) = 0; virtual int GetFontInfo( FONTABC *pABCs, vgui::HFont hFont ) = 0; virtual void SetFont( vgui::HFont hCustomFont ) = 0; virtual void SetDefaultFont( void ) = 0; }; extern ITextMessage *textmessage; #endif // ITEXTMESSAGE_H