//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "fx.h" #include "c_te_effect_dispatch.h" #include "c_te_legacytempents.h" void HL1ShellEjectCallback( const CEffectData &data ) { int iType = data.m_fFlags; // 0 = shell, 1 = shotgun shell tempents->HL1EjectBrass( data.m_vOrigin, data.m_vAngles, data.m_vStart, iType ); } DECLARE_CLIENT_EFFECT( "HL1ShellEject", HL1ShellEjectCallback );